Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report RSS [RELEASE] Morrowind Rebirth 3.3

Thursday - release day! Time for another patch boys and girls. Down below you can view the changes in v 3.3. Enjoy!

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Thursday - release day! Time for another patch boys and girls. Down below you can view the changes in v 3.3. Enjoy!

Vanilla Fixes
* Fixed a few Nords running around naked (not the ones whom had their clothes stolen).
* Varo in Varo Tradehouse will now offer a bed for rent.
* Fixed 0 level locks in tombs, caves and dungeons.

Morrowind Rebirth Fixes
* Made some edits to the topic "sell something" and "Museum of Artifacts" to reflect the fact that you're only offered ten percent of the total value of any artifact sold.
* The sword 'Racerbeak' had an enchantment error where the weakness to poison spell duration was set to 2 seconds instead of 30 seconds.
* The door to Tansumiran Cave Dwelling, Gnisis, wasn't placed correctly leaving a big gap between the door and the frame.
* Moved two urns outside Fast Eddie's house in Balmora so that the player doesn't get stuck upon exiting the building.
* The spell 'Wild Open' had the same magnitude as 'Great Open'. Changed 'Wild Open' magnitude from 50 to 75 points.
* The sword 'Truthseeker' had an enchantment error where the shock spell was set to 'self' instead of 'touch'.
* Clannfear Runts running speed was set too high, which made their animation run out of sync.
* Stunted Scamps running speed was set too high, which made their animation run out of sync.
* Gorvas Vules, a prisoner at Moonmoth Legion Fort will no longer offer travel services.
* Fenandre and Llaala Arethan in Vos didn't offer trading services as supposed to.
* Assantus Hansar and his companions are once again encamped south of Ghostgate.
* Caius lost his shirt after a rough night at the South Wall Cornerclub.
* Cassius in Seyda Neen will no longer offer trading services.
* Golden Saint summons had 766 spellpoints instead of 400.
* Fixed a burried travel-marker in Vos.
* Landscape fixes and improvements.
* Fixed a floating house in Vos.
* Fixed a few typos.

New Adamantium Dagger mesh and texture


New model and texture by 'TheInkBunny'


Morrowind Rebirth Changes
* Removed several columns near the High Fane, Vivec, to allow for better compatibility with the mod 'Dramatic Vivec'.
* Arrille will now offer an unlimited supply of torches.
* Arrille now has a few more basic spells for sale.
* The lighthouse in Tel Vos now has an interior.

Travel Changes
These changes will make it possible for easier travel throughout the Bitter Coast Region. Removing options is obviously a bit controversial, but In my mind they didn't make much sense.

New options
* You can now travel from Seyda Neen to Gnaar Mok by boat and vice versa.
* You can now travel from Hla Oad to Khuul by boat and vice versa.

Previously missing options (could travel from Seyda Neen but not the other way around)
* You can now travel from Hla Oad to Seyda Neen by boat
* You can now travel from Khuul to Seyda Neen by boat.

Removed options
* You can no longer travel from Hla Oad to Ebonheart by boat.
* You can no longer travel from Hla Oad to Molag Mar by boat.

Balancing
After watching too many let's plays I've Identified a couple of balance-issues:

* Many restoration spells were a bit overpowered for their magica-cost, making the game a bit too easy at lower levels. A slight cost-increase and some magnitude adjustments were made to counter this issue.
* Ash Vampires, Golden Saints, Dremora Lords, Dreamers and Winged Twilights have all been given a bit more health to make them more of a challenge.
* Getting hold of 'Eleidon's Ward' (note: I also buffed the enchantment a bit from a previous nerf) is now very difficult.
* Dark Brotherhood Assassins in Mournhold are now much stronger than the ones attacking you in Vvardenfell.
* Removed 'Demon Maces' from most NPCs in Ald Deadroth. Replaced them with enchanted steel maces.
* Getting hold of 'Keening' is now a lot harder.
* Spellmaking is now twice as expensive.
* Dagoth Ur now has more health.

Other balance changes
* Removed negative effect from the 'The Serpent' birthsign (Damage Health 1-1 points for 30 seconds) + added a new power: 'Mark of the Serpent', which cures Poison.
* Creature spawns in the Red Mountain Region are no longer dependant on player level. This means that you will encounter high level creatures from lvl 1.
* Flame, Frost, Poison, Shock and Magicaguard Robes enchantments magnitude/duration changed from 100 points for 10 seconds to 50 points for 15 seconds.
* The magnitude of burden spells have been increased drastically, making them sort of useful for draining your opponents fatigue.
* Sorkvild the Raven and his companions have been given a much needed boost in terms of stats and equipment.
* 'Lover's Kiss' (The Lover Birthsign) paralyze effect has been decreased from 10 seconds to 5 seconds.
* Darts added by the Tribunal expansion will no longer be ohk weapons, but remain powerful.
* Lots of enchantment adjustments to magic/unique armors, weapons and clothing items.
* Gothren's Dremora guards will no longer carry exceptional weapons such as Daedric.
* Dremora/Dremora Lords will now cast fire shields instead of barrier shields.
* Reduced the cost of invisibility spells by almost 50 % (compared to v 3.2).
* Lots of price adjustments to armors, weapons and clothing-items.
* Reduced the cost of reflect spells by 50 % (compared to v 3.2).
* Reduced the cost of sound spells by 50 % (compared to v 3.2).
* Dremora/Dremora Lords will now have a 50 % resistance to fire.
* Reflect/levitation/sound-spells will now last longer.

Fixed nasty texture-issue


Graphics
* New improved model and texture for the Adamantium Dagger.
* Texture fix for Imperial Guard Tower.
* UV fix for Velothi trapdoors.
* UV fix for common windows.
* New meshes for planterns.

Balmora's Underworld Changes
* Tweaked health/attribute values of NPCs.
* Tweaked the value of a bunch of items.
* Tweaked/fixed several enchantments.

And more!

Post comment Comments
Reymas
Reymas - - 58 comments

:D :D :D Never give up! Never surrender! This is awesome thank you so much!

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

I won't! Much more to come :D

Reply Good karma+3 votes
television23
television23 - - 15 comments

Loving the Caius bug fix!
That bug was a real game breaker

Reply Good karma Bad karma+1 vote
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