Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report RSS Preview for next version!

Here's a small preview of what you can expect in v 1.0. Please feel free to add suggestions.

Posted by on

So here's a list of what you can expect in v 1.0:


* Added missing interiors for Vivec Docks.

* Added missing interiors in Pelagiad.

* You will now need a muckshovel to "harvest" muck.

* You will now need a minerspick to get glass, ebony & adamantium.

* You will now need Hospitality Papers to receive any services in Sadrith Mora from the Telvanni

* Huge music pack by an experienced composer (http://www.richdouglas.net), more info in the media section. (https://www.moddb.com/mods/morrowind-rebirth/videos)




* Fixed a large number issues like: floaters, pathgrids & ownership.

* New things introduced like the cupcake, falmer short/longsword, blue hornlilly etc.

* Continuation on the project (landscaping) to make Vvardenfell less barren & more realistic.

* Some special characters are now much stronger that vanilla Morrowind, like they should have been.

* Improved splashscreens with Morrowind Rebirth logo.

* A large number of new NPC's

* New deskop icon for Rebirth.

* Further additions to the cities around Vvardenfell.

* Added a separate plugin, "Morrowind Rebirth - Creature Realism". Cliffracers, mudcrabs, rats & other small annoying creatures won't attack unless you do anything to them (blighted/diseased excluded). I've also modified some creatures like Ogrims to be much stronger, have more health but to be far slower than the vanilla game. Creatures like rats (rats will also be smaller), scamps & clannfears' are much faster but have less health. I'll provide a more detailed explanation later on.

* Just like in the "Expansion Integration", you will now encounter Dwemer Archers in Vvardenfell's ruins. Also: Some of the vanilla Dark Brotherhood members now wear the Dark Brotherhood armor-set.

* Imperial Archers now wear imperial chain boots & imperial chain gauntless.

* Imperial Studded Leather/Imperial Silver Cuirass/Imperial Dragonscale Cuirass now counts as an Legion Uniforms'

* Gave the Imperial Guards in Gnisis Imperial Broadswords instead of Imperial shortswords. This due to thier low skill in using shortswords.

* It will now snow in the Hirstaang Forest (20% chance).

* Guild chest added to Caldera Mages Guild

* You will now be able to "hit" ghosts using Adamantium Weapons.

* Imperial Forts will now have proper protection with more guards & gates.

There's a lot of other changes, though I can't remember them atm. :)
Cheers

Post comment Comments
KeyPath
KeyPath - - 137 comments

love it

Reply Good karma Bad karma+3 votes
lol1234
lol1234 - - 1,765 comments

Me too!

Reply Good karma Bad karma+1 vote
booman
booman - - 3,651 comments

Creature Realism is a GREAT plugin because you don't waste most of your travel times fighting off every creature you encounter. I'm glad you are adding it to Morrowind Rebirth. I was going to add it anyways when the mod was completed

Reply Good karma Bad karma+1 vote
trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: