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So I had to rework the plantation due to 1 reason and 1 reason only - lag. Anyway, I'm quite happy with the reworked area, and I find it more pleasing to look at than what MR offered previously.
Consider it a WIP
So I had to rework the plantation due to 1 reason and 1 reason only - lag. Anyway, I'm quite happy with the reworked area, and I find it more pleasing to look at than what MR offered previously.
Consider it a WIP
Is it possible to release the laggier and likely prettier version for OpenMW? Or does the same problem arise in OpenMW too?
From what I can see it doesn't look like a weird gulag aymore :D I like it.
"Work sets you free"
Not too much a fan of the outlying farms being completely unguarded - might want to add a little guard post or something outside the walls to keep rebellious beasts in check. It looks to me like the slaves have a free run for Pelagiad or Vivec from here with nothing to stop them. On the other hand, I love the irrigation system and the overall look of it.
True, but the scripts in this area cause a TON of lag and adding more NPC's will probably make it worse.
I agree it looks nicer but less credible if you think its full of slaves, maybe even a couple of guards or just one roaming between the camps would make the trick.