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Environmental design (Games : Elder Scrolls III: Morrowind : Mods : Morrowind Rebirth 6.61 : Forum : General Banter : Environmental design) Locked
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May 10 2017 Anchor

While I'm definitely a fan of the gameplay rebalancing and the very well-made exterior overhauls of Morrowind Rebirth, quality seems to be very irregular when it comes to interior modelling, something that becomes very jarring with town buildings looking fairly cramped from the outside turning out to be larger than the average residence on the inside. Caldera is particularly filled with buildings like this, and I've also held a bitter discontent with the tradehouse in Balmora for some time now. Sometimes it really looks like those buildings are between 50-100% larger on the inside than they are on the outside, which feels incredibly strange in practice, especially given how vanilla Morrowind revels providing a very tangible sense of scale between the small and cramped commoner residences and the mansions of the Houses and the wealthier imperial settlements.

There's also a minor issue in certain buildings (like the front door to Irgola's Pawn Shop in Caldera) where upon entering a door, the player is made to face the direction of whatever the interior designer thought to be important instead of away from the door as is usually done in Morrowind. I would never have imagined how disorienting this would be until now that I've experienced it. (Maybe that needs to be posted in the bug reports section?)

I'm not sure if this was the right place to post this, but I couldn't really find this issue mentioned elsewhere, and I wanted to know if this is something you guys are aware of and wether it's something which might be worked on sometime in the future. I don't consider it a pressing issue, I just thought it seems strange that seemingly noone has mentioned it yet.

May 16 2017 Anchor

Thanks for the feedback! I'll look into these issues whenever possible. Might be a while though.

Cheers

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