Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This is the full version of Morrowind Rebirth 5.42.
Morrowind Fixes
* Fixed dozens of spawnpoints that was supposed to go underwater, but were placed above water, on land, inside statics etc.
Morrowind Rebirth Fixes
* Fixed an issue where the ground model textures for the Dreugh Warlord's Cuirass didn't match the textures of the worn model.
* Fixed an issue where the key for Kudanat Slaves was placed inside a table, instead of on top of it.
* Fixed an issue where the door to Ralythis Othrravel's house in Ebonheart closed at night (shops only).
* Fixed an issue where the door to Jonus Maximus' house in Ebonheart closed at night (shops only).
* Fixed an issue where the key for Panat Slaves was partially buried inside a stool.
* Fixed an issue where a banner outside Ald Skar Inn was named "The Rat in the Pot".
* Fixed issues where some cave rock models were using the wrong textures.
Morrowind Rebirth Changes
* Added a small "survival guide" to the Census and Excise Office, explaining some of the changes in Rebirth in a somewhat seamless manner. This is mainly aimed at those that tend to discard readmes :-)
* NPCs in Dagon Fel will no longer wear Bloodmoon items.
* Reworked the Morag Tong guild hall in Balmora.
* Landscape fixes and improvements.
Morrowind Rebirth Additions
New Armor
* Fiend Cephalopod Helm
* Fiend Mole Crab Helm
Balance
Armor
* Morag Tong armor armor rating from 12 to 15.
* Dark Brotherhood armor rating from 25 to 30.
Morrowind Rebirth - Skills [Addon]
Alchemy
* Potion Creation from 1.0 to 1.5 (faster skill progression when successfully creating a potion).
Morrowind Rebirth - Tools [Addon]
* Alembics and Calcinators now weigh less.
Morrowind Rebirth - Morrowind Patch Project
The issues below should now be fixed. These were supposed to go live in the 5.41 update, but I somehow mixed up the diffrent master files.
* Raven Omayn will now give you 100 drakes for clearing the quest "Retrieve Muck". Previously she claimed to give you the septims, but didn't actually give you any.
* Fixed an issue where it was impossible to get Goldbrand/Eltonbrand.
Misc
* Readme: The readme now contains information of the changes to apparatus made in the Morrowind Rebirth - Tools addon.
* Fixed a small compatibility issue with Clean Main Quest Overhaul 1.3 [For Rebirth].
Morrowind Fixes
* Fixed issues where Anas Ulven, Sodrara Andalas and Selvura Andrano in Gnaar Mok all had the wrong AI-packages (follow instead of wander).
Morrowind Rebirth Fixes
* Fixed issues where The The Good Beast, Anhaedra, Molag Grunda, Nomeg Gwai and the Skeleton Pirate Captain (now with a unique name!) weren't following the rule that unique creatures should have souls for constant effect enchanting.
* Fixed an issue where the lighting values inside the Prancing Kwama, Vivec Entrance, were set to default. This made the lighting inside this interior especially bright and unnatural compared to other interiors.
* Fixed issues where Stentus Caerelliu, Vuvil Daryon and Ulyne Ildram had underscores between their first and last names.
* Fixed issues where some vendors didn't restock common ingredients.
* Fixed an issue where a texture was missing for the Blighted Kwama Queen and Blighted Kwama Warrior.
* Fixed an issue where the cell name for Savile Imayn's House in Tel Aruhn was misspelled as Savlie Imayn's House.
* Fixed an issue where there were two huge gaps into the worldspace at the top of Vos temple.
* Fixed an issue where a dagger in the Census and Excise Office was missing a tutorial script.
* Fixed an issue where some underwater plants didn't show up when viewed from above water.
* Fixed an issue where the Silver Saint didn't use Golden Saint sounds.
Morrowind Rebirth Changes
* Added more Red, Green and Black Lichen to the gameworld. The ingredients for all lichen were readily available, but very few plants can be found throughout the world.
* Removed the Elemental Guardians from Samarys Ancestral Tomb's main chamber. A lich should be more than enough challenge to acquire the Mentor's Ring.
* Creeper and the Mudcrab merchant now buys and sells the same types of goods as in vanilla.
* Added some clutter here and there, most notably in coastal settlements.
Vivec Entrance Changes
* Made some cosmetic changes near the strider port.
Ald'Ruhn Changes
* Added a city gate to the temple complex entrance facing the Red Mountain Region.
* Minor changes to the wall surrounding the city.
Morrowind Rebirth Additions
* Added a proper ground model to the Cephalopod Pauldrons.
Balance
Creatures
* Golden/Silver Saints no longer have a permanent lightning shield.
* Draugr-Lord Aesliip health from 800 to 600.
* Staada Health from 800 to 500.
* Wormmouth health from 350 to 200.
Enchantments
* Greatly increased the magnitude of the turn undead enchantments for Hort-Ledd's Robe and the Bloodworm Helm.
Morrowind Rebirth - Mercenaries [Addon]
* Fixed an inconsistency where the mecenary Skeeme was set to a starting level of 30, while all the others were set to level 5.
Morrowind Rebirth - Morrowind Patch Project
* Raven Omayn will now give you 100 drakes for clearing the quest "Retrieve Muck". Previously she claimed to give you the septims, but didn't actually give you any.
* Fixed an issue where it was impossible to get Goldbrand/Eltonbrand (should have been fixed in 5.4, but didn't for some reason).
Misc
* Readme: Added a list to the readme detailing all the unique creatures that have and don't have souls fit for constant effect enchanting. This along with the bugfixes above will finally make
this system far less confusing.
* Readme: Made som changes to the compatibility section of the readme to clarify that this mod is not well adapted to run alongside other overhauls, or guides.
* Readme: Made some changes to the introduction section of the readme to clarify that this mod is aimed at returning players and veterans.
* Included a compatibility patch for Main Quest Overhaul 1.3.
Unsure where to report bugs but I'm using this with OpenMW and getting the following message "Failed to load 'meshes/f/furn_de_table_08.nif': NIFFile Error: Unsupported NIF version.
This is happening in Balmora, Andrade's Tradehouse, and Balmore, Dunmer Delicacies.
I'm getting it for different models, seemingly the same furn_de_table but 03/07/08 are the ones so far I've seen come across my log.
Are you running with an old version of OpenMW?
I'm playing with the current release version of 0.46.0 released 14 June 2020.
I see. This issue was common on previous versions of OpenMW, but I guess it's possible that it remains an issue for some. Somehow OpenMW can't read these meshes, but they work fine using vanilla Morowind.
To fix the issue simply remove the troublesome meshes.
This comment is currently awaiting admin approval, join now to view.
I noticed in the Balmora Temple Storage there's a door that for some reason teleports me to the Abaelun Mine. I saw that this was supposedly fixed in the patch notes for 5.31 (I think?) but I'm running 5.42 and it's still there (or back, possibly). I'm not running OpenMW. I have a few texture mods and a few MWSE mods running, but nothing that would cause this to happen that i can think of. Happy to provide whatever logs/screens would be helpful!
Sorry for the late reply! I will definitely check it out. Wouldn't suprise me if morrowind logic somhow reverted the fix.
This comment is currently awaiting admin approval, join now to view.