This game is not related to the story of the Half-Life 2. Something goes mad because the human race failed in the experiment, and it connects with another world. The resident in the another world is crazy due to the mistake. We should restore the situation. As for this game, almost all are made only from the basic function of HL2. Having fiddled with the code for the chapter unlock is the only exception. You will learn the degree of freedom of the expression of HL2 is very high. K.S.(Koumei satou)
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer
Instructions on how to install and use it are within the archive.
** Fixed **
- "Could not load library client." when launching the mod.
- Scene files not playing.
- In-game menu.
- Gameinfo.txt now has correct parameters
** Tweaks **
- light.rad for glowing textures as seen in
maps such as ks_mop_pita1, ks_mop_pita2.
** Changes **
- Map ks_mop_pita1
Increased height of trigger responsible for launching the door
blast sequence. Due to a level design error, this event would not
occur since the strider's bounding volume would not touch it.
- Map ks_mop_pita3
Added extra output to trigger relays to continue through teleport sequence.
This is used to overcome a particulars bugs where track pathers entities
would fail to reach their destinations, thus not reaching
their final destination, which are responsible for triggering
future event relays.