This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed ! Have fun with these new toys !
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Porting weapons/animations to Dead Air | Locked | |
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Feb 12 2020 Anchor | ||
Having an issue with the Vz 58. When I try to equip it, the game crashes. The log file gives no specific error - it just says this towards the end: stack trace: 0023:77085EF8 KERNELBASE.dll, RaiseException() Any idea what the issue is? Edited by: techniquepg2 |
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Feb 20 2020 Anchor | ||
Sorry I didn't see this thread, I've answered you in the PM. I'll quote myself here so anyone wanting to port guns from TAZ gets a better idea on how to port their animations.
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Feb 22 2020 Anchor | ||
After copying over the "wpn_hand_hpsa_hud_animation.omf" file there were only a few casualties - the Browning HP and the SIG P220, which both crashed the game when trying to equip. Replacing the Dead Air versions of these guns with the TAZ versions managed to fix this thankfully. The other problem is the UMP45, the animations of which are now messed up. I could probably just replace it with the TAZ version, but I'm just curious as to how I might go about restoring it's animations. Would I be able to put the Dead Air hand animations for the gun into a different file and then point the mesh file to that new file? Or is it more complicated? |
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Feb 22 2020 Anchor | ||
I can't tell for sure what's the origin of DA's animations for the UMP, so trying to restore it is not easy. I still suggest you replace the UMP with that of TAZ, but if you want to keep your than you need to extract the needed hand animations from whatever host file that has them, than import them into one of the new files from TAZ. It's a bit complicated trick but it'll get it working. |
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Feb 22 2020 Anchor | ||
The problem with simply replacing the UMP is that because of the way the scope addons work in Dead Air, it will cause crashes in existing save games. Thus, I would rather avoid replacing the weapon completely if I can avoid it. How do I extract hand animations? Do I need to convert the .omf file to a different format first? |
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