MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Description

Updates RC10 Beta to Beta3. This will include many important bug fixes and propose for gameplay testing a revision of town building cost balance and sylvan channeling issue.

Preview
MMH5.5: Hotfix (RC10 Beta3)
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mmh55 Author
mmh55 - - 482 comments

File has been replaced with Beta 3, because reported bug of treants, thanes, pit lords, devils, fire dragons costing wrong resources was fixed immediately.

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BrolyLSSJ5
BrolyLSSJ5 - - 20 comments

Strange, from Beta directly to Beta 3, how odd... ;D

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MrKindCat
MrKindCat - - 90 comments

can i play this mod on steam MP with a friend? game doesnt initiate steam ui or steam either

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dredknight Creator
dredknight - - 667 comments

Steam does not offer multiplayer environment. People usually play via game ranger or tunngle VPN software.

More on this here -> Facebook.com

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Guest
Guest - - 689,461 comments

As always great work - here are some annotations,

1. Is there any intention to decrease the necromancer faction stats in toto?

After playing almost every part of HommV and its mods, this faction still seems to be way overpowered. My buddy and I both never play them as both of us consider them to be imbalanced. Either the "raise dead" spell should be lifted to level 4 with increased mana cost or hit points of the whole faction should be reduced.

2. The AI is behaving erratically but in a bad way

While testing our map we found that AI heroes were leaving towns while under attack, probably trying to save heroes but during 7 days not a single counterattack was delivered.

3. Some of the artifact sets from ToE were deactivated (Will of Urgash, Runeforce) which imo would add to the game.

\V/_

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thGryphn
thGryphn - - 3 comments

2) This bug in the AI is really due to the AI engine developed by another developer (not this mod per se). Unfortunately, he has since stopped working on this version of the AI engine (in favor of another one for Heroes V), so there is no hope to fix this bug. The AI is still much better than the vanilla AI in ToTE, but there are a few bugs like this one...

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mmh55 Author
mmh55 - - 482 comments

1. Necro was already nerfed significantly including raise dead, don't forget they have much less initiative than other factions.
2. Not much there can be done about it, you can however still play with TOE AI from utility.exe if you like that one more.
3. They were bugged, effects remained after removing them from hero.

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Guest
Guest - - 689,461 comments

Is there any possibility of adding more heroes in next version? I mean diffrent specialities for example more heros with speciality in units.
Thx

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mmh55 Author
mmh55 - - 482 comments

well, it is possible but a lot of work, so not a very high priority.

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Guest
Guest - - 689,461 comments

Hi guys, first things first: great job! I'm back to the Heroes 5 after couple of years thanks to this mod. Lots have changed I must say... Now the question: does this release support NCF? Are NCF executables compatible with RC10 version?

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dredknight Creator
dredknight - - 667 comments

RC10 will get NCF support when it is out of beta because a lot of changes may occur between versions.
Currently RC9b and RC9c have support for NCF. It can be deployed with a few clicks using the NCF manager tool -> Moddb.com

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