[Might and Magic Merge] S&M Mod - Complete Edition
Music 3 commentsThis is the Skills Revamp and Music Mod for [Might and Magic Merge]. All character masteries balanced and tailored for Immersive gameplay! All soundtracks...
This is the Music Enhancement Mod and Immersive Skills Overhaul for Might and Magic Merge. Its descriptions can be found at Celestial Heavens' forums.
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This is the Skills Revamp and Music Mod for [Might and Magic Merge]. All character masteries balanced and tailored for Immersive gameplay! All soundtracks...
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BTW, this mod could be also placed under MM8, as the Merge mod is also build over MM8 (despite it joins MM6, 7 and 8 altogether)
BTW2:
Was this tested with the Merge Master compilation? Gitlab.com
Hi, there isn't the option of categorization for any of the classic Might and Magic games... They are not on the list in this site, haha. Maybe someone in charge of the Merge could add MMMerge as a game category, with icons info and such; and after that this one could be placed within it. :<
Is there an easy way to compile a manual, that would show skills for different classes also with the future promotion potential? (Just like in the game, when a character learns a skill, we see which mastery is accessible - white, and which will be accessible after promotion - yellow, versus which mastery won't be accessible at all - red.)
I would also welcome 1st promotion vs 2nd promotion color differentiation (yellow = next promotion, orange or any non-white/non-red color = 2nd next promtion)
It would make the party planning, skills distribution and skill distribution much more easier.
Hmm, that function is in the game itself, where you hover over a skill, it highlights it in white, gold, and red.
If you mean a display in-game where it tells you which specific masteries would be available for the distinctive path... that isn't available since it would mess with the mystery factor, of selecting good vs evil path and dealing with the consequences of the path... (unless someone codes in a library area in game or an NPC that tells you in-depth...)
The primitive walkthrough-style list of the masteries for this mod itself, can be seen at the celestial heavens board, in the Might and Magic section.
Hi, thanks for your reply.
Thing is, that Celestial Haevens has official (original) skill chart, which is not precisely exact match compared to Merge mod.
Also, while game start (and I am making my party), only limited list of skills is shown, but when in-game, and I want to decide which of my characters should learn new skills from teachers (Perception from Tavern, Repair Item from Magical items shop...) I have to first purchase the skill and first then I can see if I can train it up to Master or GM. Having party of 5 members and not having enough gold, means a lot of saving/loading just to determine who is best dedicated for which skill.
But I have found Class Skills.txt under Data\Tables, which is not extremely easy to read, but I can see which skill has which mastery limitation for which class or class upgrade (Druid -> Elder Druid -> Arch Druid) with some extra path based on MM7 - dark vs. light (Hero / Dark Knight i.e.)
I was simply hoping that there would be something like, what you correctly describe : right-click on specific skill, and pop-up would show the list of masteries with respective colors (red, white, yellow), but with the difference, that I could 'simulate' any class with all skills (it would be smooth and fast way to prepare and plan my future party)
Now, after hours of playing, I know most classes and their skills (and masteries) by heart :D
Somehow, when one starts the world of MM8, not one class is capable getting Alchemy to GM, not even a dragon. While Celestialheavens chart shows that Dragon should be able to get Alchemy to GM.
That's why the need to have a tool, that would work with actual MM files and show actual class skills (not a tool, but the .TXT does, at least)
Well, nevermind. Thanx anyways.