As the United States is pulled into the second World War, you are assigned a covert mission to gather intel on current enemy strategies in the Pacific theatre. You are tasked with infiltrating an enemy base late at night. What you don't know, is that it won't be a simple in-and-out, but rather, a chase that will create more questions than answers. You will do whatever it takes to help gain an edge in the war.
Quarterly updates on the mod, mapping work done, art updates, bug fixes.
midnight assault - dev log february 2024
Quarterly update of Midnight Assault, showing off a few newly added in-game features, updated art, and progress of mapping, and the game overall.
midnight assault - dev log november 2023
3 months later, working on levels, Campaign is laid out, Dog Tag missions are in progress. Next up is refining the campaign levels, and finishing dog...
july 2023 - devlog
Showing off some features that are new, some refined, how they all tie together to make the game whole. Show off some of my favorite level ideas, but...
april 2023 devlog
More features implemented, menus, awards, stats, sabotageable items, level structuring.
august update
I've been hard at work, but splitting time between personal projects and this mod as summer approaches. I have the lighting effects mostly done, and begun...
may update
We've made some good progress in the last month: New color palette, building out a few levels, adding additional enemies, added some dynamic shading...
april update
Work restarted over the last year or so, progress has been steady. Weapons, and enemies, as well as a few features have been completed. Levels, sounds...
midnight assault update
It looks to be 2 years since I updated. I had taken a break from this mod to work on my other one, now I've completed some major features.
major news update
I took a long break after finishing DOOMLOH, debated several ideas, and now have begun to work on MOHMA again. The storyline is not 100% and will be drafted...
still alive and now kickin'
This is going to be my second mod after I finish DOOM: Legions of Hell. I also plan to have this one on the DOS4GW engine, to exclude any memory issues...
mohma announcement
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