As the United States is pulled into the second World War, you are assigned a covert mission to gather intel on current enemy strategies in the Pacific theatre. You are tasked with infiltrating an enemy base late at night. What you don't know, is that it won't be a simple in-and-out, but rather, a chase that will create more questions than answers. You will do whatever it takes to help gain an edge in the war.

Post news Report RSS April Update

We've made some good progress in the last month: New color palette, building out a few levels, adding additional enemies, added some dynamic shading, a boat, a train level (with some neat features), switches for doors/pushwalls, with much more to come.

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I've been busy almost every evening with adding features into the game. I've got about 3 levels "stubbed" out, as I am adding assets for them as I go. When I come across a feature that isn't in the game, but that level requires it, I'll put it in. So far, those things are coming together nicely.

I still have a few major engine updates to, which I'll be focusing on in the next month. This next month also includes continual level building and progress to make those levels near-ready-to-play.

I will continue to screenshot and display any neat features or level designs that I really think will showcase the mod to this and my Twitter. So, please follow me on Twitter @treesapthief to see updates weekly, and showcase screenshots more frequently.

Any comments or questions, please feel free to post them here or comment on my Twitter posts, and I will try to respond as soon as I can.

Thank you, and I hope you will be patient and excited for this mod as it progresses.

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