As the United States is pulled into the second World War, you are assigned a covert mission to gather intel on current enemy strategies in the Pacific theatre. You are tasked with infiltrating an enemy base late at night. What you don't know, is that it won't be a simple in-and-out, but rather, a chase that will create more questions than answers. You will do whatever it takes to help gain an edge in the war.

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Midnight Assault - Dev Log February 2024

Midnight Assault - Dev Log February 2024

News

Quarterly updates on the mod, mapping work done, art updates, bug fixes.

Midnight Assault - Dev Log November 2023

Midnight Assault - Dev Log November 2023

News

Quarterly update of Midnight Assault, showing off a few newly added in-game features, updated art, and progress of mapping, and the game overall.

July 2023 - Devlog

July 2023 - Devlog

News

3 months later, working on levels, Campaign is laid out, Dog Tag missions are in progress. Next up is refining the campaign levels, and finishing dog...

April 2023 Devlog

April 2023 Devlog

News 2 comments

Showing off some features that are new, some refined, how they all tie together to make the game whole. Show off some of my favorite level ideas, but...

Improved Water Effect

Improved Water Effect

Feature

The water still animates, but the sky reflects behind it to give some nice atmosphere.

August Update

August Update

News

More features implemented, menus, awards, stats, sabotageable items, level structuring.

May Update

May Update

News

I've been hard at work, but splitting time between personal projects and this mod as summer approaches. I have the lighting effects mostly done, and begun...

April Update

April Update

News

We've made some good progress in the last month: New color palette, building out a few levels, adding additional enemies, added some dynamic shading...

Midnight Assault Update

Midnight Assault Update

News

Work restarted over the last year or so, progress has been steady. Weapons, and enemies, as well as a few features have been completed. Levels, sounds...

Major News Update

Major News Update

News

It looks to be 2 years since I updated. I had taken a break from this mod to work on my other one, now I've completed some major features.

Still Alive and NOW Kickin'

News

I took a long break after finishing DOOMLOH, debated several ideas, and now have begun to work on MOHMA again. The storyline is not 100% and will be drafted...

MOHMA Announcement

News

This is going to be my second mod after I finish DOOM: Legions of Hell. I also plan to have this one on the DOS4GW engine, to exclude any memory issues...