This mod carries some races and historical characters of Middle-Earth in the actual medieval Earth. Claim the title of the Byzantine Empire with the powerful Noldor and create an immortal empire, or try to unificate all the Western Europe under the dominion of the Numenoreans! With many traits from the Middle-Earth Project mod, included the Elvish and Dwarvish Rings, legendary swords of First Age, and some of the most powerful characters of Middle-Earth : Fëanor, Fingolfin, Finarfin, the house of Elros, the house of Durin, ... You'll also find specific buildings only for the races of Middle-Earth!

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bandeau 4f01507


Middle-Earth... in Eartha little funny mod from one of the creators of the Middle-Earth Project


Version 0.3 is alive !


This mod carries some races and historical characters of Middle-Earth in the actual medieval Earth.

Claim the title of the Byzantine Empire with the powerful Noldor and create an immortal empire, or try to unificate all the Western Europe under the dominion of the Numenoreans!

With many traits from the Middle-Earth Project mod, included the Elvish and Dwarvish Rings, legendary swords of First Age, and some of the most powerful characters of Middle-Earth : Fëanor, Fingolfin, Finarfin, the house of Elros, the house of Durin, ...

You'll also find specific buildings only for the races of Middle-Earth!

20190606173737 1

map MEE

Features :

- Six Races (Dwarves, Elves, Orcs, Numenoreans, Black Numenoreans, Rohirrim)

- Traits for the MiddleEarthProject mod

- 50 New provinces and 12 realms in vanilla map

- Hire a Middle-Earth character in your court, when playing as a vanilla character

- Go on a quest to find a Silmaril !


INSTALLATION

The mod files must be copied to /Paradox Interactive/Crusader Kings II/mod folder. I also recommend any previous mod files in this folder are deleted before copying the new version.


Don't hesitate to post bugs, AAR's, your empire, funny moments, ... I want to see how this mod lives :D

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Middle Earth in Earth 0.5.2

Middle Earth in Earth 0.5.2

Full Version

Small Update of the 0.5 version of the mod, including a corruption mechanic for men who holds one of the Nine Rings.

Middle Earth in Earth 0 5 1

Middle Earth in Earth 0 5 1

Full Version

New update of the Middle-Earth in Earth mod for CKII. #Updated the 26/10/2019

Middle Earth in Earth 0.4.1

Middle Earth in Earth 0.4.1

Full Version 1 comment

The august 2019 patch of the Middle-Earth in Earth mod for Crusader Kings II. Updated with hotfix on august 4th.

Middle Earth in Earth 0.3.1

Middle Earth in Earth 0.3.1

Full Version 4 comments

The 0.3 version of this mod is alive, three years after the first versions!

Post comment Comments  (0 - 10 of 22)
NiftyArgon
NiftyArgon - - 21 comments

Is this mod no longer being developed? If so I am sad to hear it, but I do wish the developer luck with future endeavors and/or projects.

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babushka.athreya
babushka.athreya - - 10 comments

In any case, if moving the traits into bloodlines isn't possible for you,could you mod the bloodlines to be available to those of us who don't have the Holy fury dlc? I play both the Agot and Elder kings mods and they both have dozens of bloodlines available without HF. I don't mean to pester you, but none of the bloodlines show up for me except for the "blood of eorl the young" and i only got that through consoling from event id list.

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Guest
Guest - - 690,367 comments

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long_squid
long_squid - - 1 comments

Hey! Love this mod and what I'm about to post comes with the caveat that I usually play with a few other mods, but I think I tested with only MEE.

The societies powers don't all work for the Orkish societies, maybe because they're not set as devil-worshipers?

I really like the treatment of the Numenorian Blood as a Bloodline, but the Numenorean Blood doesn't disappear after the event for too much dilution; again could be mod conflicts but if not I fixed it by changing the code to this:
30 = {
modifier = {
factor = 1.5
culture = culture_black_numenorean
}
remove_bloodline_member = ROOT

and that seemed to fix it.

One other thing is that sometimes it seems to have really intensive checks on the first of the month, but again this could be due to conficts of mods I use.

Anyways, love the work and I'm hoping to write an AAR based on a game I'm currently playing!

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Guest
Guest - - 690,367 comments

So the quest for the Silmarils says if I am able to get all 3 silmaris i can make some kind of crown? well I've finaly killed the pirates and got my third rock, but there dousn't seem to be anything to do with them? don't get me wrong they're very powerful but I was hoping for some kind of crown to give my dynasty.

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Lonhaldar Creator
Lonhaldar - - 447 comments

Hello, yeah, this is a thing i didn't added so far, but it's planned. The ability to hold the Silmaril's Crown will be given not in the new update coming today, but in the next little one :) Thanks for the report by the way!

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NorthApe
NorthApe - - 5 comments

This is pretty fun! I've been trying to add MEP graphical cultures to the AGOT mod, Numenoreans specifically, and using this mod as a base to do so, with very little success xP I'd appreciate any pointers you might have and you potentially taking the time to help me out :) Other than that, keep up the good work!

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NorthApe
NorthApe - - 5 comments

Note: I have managed to make them appear in-game, but if I select the ethnicity in the ruler creator I immediately CTD. Any ideas? ^^

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Lonhaldar Creator
Lonhaldar - - 447 comments

Well, the portraits are not intended to work with another mod, and there's a lot of stuff on them. As i've got a ton of work on this mod on my size, i really can't help you, i have to look at the files and see what's wrong...

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NorthApe
NorthApe - - 5 comments

That's OK, I appreciate you taking the time to reply! :) I'll just have to keep experimenting...

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Guest
Guest - - 690,367 comments

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