The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

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[WB][S][OSP] Tama's Enchanced Native Mod (attackable townsfolk and stuff) (Games : Mount & Blade: Warband : Mods : Mercantilism Mod : Forum : New OSP's to add to the Mod : [WB][S][OSP] Tama's Enchanced Native Mod (attackable townsfolk and stuff)) Locked
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Aug 16 2015 Anchor

[WB][S][OSP] Tama's Enchanced Native Mod (attackable townsfolk and stuff)

Change 2:

Then I copied over the shieldbash scripts and animation from ElvenPath and edited it to work on singleplayer. You can use shield bashing by pressing middle mouse button. (Sorry if the key mapping is too weird for you in advance.)
The shield bash system delivers damage based on your power strike skill. It's basically Works the same as the kick except your legs are unhindered when you do it.


Change 3:

After that I said, why not make npc's in towns attackable. Then I made them attackable. However to make it more realistic, first you start a brawl by doing so. At this point you can stop the brawl if you hold block long enough. However if you continually harrass the townsfolk the guards will be enraged, or if you kill someone. The guards will attack you at that point. Tab Key won't work. And civilians will try to escape. For every two escaped civilians another guard will reinforce the guards that were allready on the scene. And your relation with the town will degrade along with the town lord. Also made it work in the tavern too!


Change 4:

Changed the natives codes that spawned the town guards to actually pull soldiers from the garrison. Also changed the reinforcement codes from "Change 3" to do the same. Finally, added a script to remove dead soldiers, and wound wounded soldiers to top it off. No soldiers in garrison means no soldiers to guard the streets. Haven't tested but should also work well with prison escape quest.
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