The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

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Kingdoms (Games : Mount & Blade: Warband : Mods : Mercantilism Mod : Forum : Bugreport : Kingdoms) Locked
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Aug 30 2015 Anchor

-The kingdom of Swadia doesn't appear in the factions' list, i started as a lord of the Kergit Khanate and we were at war with them but i found it weird that i didn't have bad relations with them, the other lords were attacking a Swadian castle and i wanted to join them but as i didn't have bad relations with them i couldn't so i was a little confused, i didn't know what was happening so i went to the factions' list to see who we were at war with and i noticed Swadia wasn't there, they can attack my villages but i can't do anything to them, they don't even attack me when they see me, this is something that really needs to be fixed so i wanted to tell you.

-There's a message that appears everytime i enter in a battle or select some units, the message it's about a missing texture for the teutonic soldier or something like that, it doesn't close the game but it makes me feel uncomfortable

Edited by: DarkScythe15

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