Star Trek : Homeworld 2
Real Time StrategyThis is a TC Star Trek Mod for Homeworld 2 that is currently in Development
This mod has been deleted from Moddb because the team wasn't able to continue it.
The mod you are trying to view has been deleted and is no longer available. This may have occurred at the developers request because it is no longer active and was not released, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you are a member of this mods team and would like it re-activated, please contact us with the details.
Continue browsing the mod list, to find the profile you are after.
This is a TC Star Trek Mod for Homeworld 2 that is currently in Development
Halo: Starside Intercept is a Homeworld 2 total conversion bringing tactical space combat to the Halo universe.
R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
Welcome to the New Frontier. This Mod is about choice, and deathmatches will be different. Your fleet has come to treacherous space. The void is lit by...
I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original...
This mod gives you the ability to build both races ships ie. If you play as the Hiigarans you can research and build Hiigaran ships but you can choose...
A community project aimed at creating the ultimate Homeworld2 mod.
Draconian Empire is a total conversion mod for the game Homeworld 2, wich updates the graphics engine (shaders, effects, models,etc) and adds three new...
Macross: Do You Remember Love? - Space War One Features rundown: Three playable races: UN Spacy Zjentohlauedy (Zentradi) Meltohlauendy (Meltrandi) Wide...
Can you imagine what HOMEWORLD2 would be like if it became an FPS game? Drive your own fighter, and do almost everything: flying, firing and shooting...
M.I Complex is a modification based on the Complex mod and it's daughter mods, bringing a "military/ industrial" (hence M.I) aspect to the game design...
Very unexpectedly, this project went on in the shadows and it's high time to show what I've been working on alone all the time.