...in the grim darkness of the far future, there is only war.. Men of the Emperor: Burning Horizon hopes to bring the brutal, grim, dark and wonderful universe of Warhammer 40,000 we all love to the Men of War real-time strategy game franchise. With a small but dedicated team, we hope to bring as much of WH40K into the game as we can.
The Imperial Guard is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of Guardsmen under arms at any one time; the lists of new recruits and toll of casualties can run into the millions in a single day. It would be unfeasible trying to put any exact number on the strength of the Guard; however, it is believed that there must be many billions of Imperial Guardsmen, divided into millions of regiments. This absolute numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds.
The Guard forms the very backbone of the Imperium; without it, Mankind would surely perish. Whilst Guardsmen are hardly the equals of Space Marines, fighting neither with the advantages of genetic enhancement or the most powerful personal weaponry, the Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy. The Collegia Titanica was formed before the Age of the Imperium and was the primary military arm of the Adeptus Mechanicus before the union of Mars and Terra. After the Treaty of Olympus, the mighty war machines of the Collegia Titanica joined the Legio Astartes and Imperial Army in the Great Crusade to conquer much of the Galaxy. As this new Imperium expanded, the Adeptus Mechanicus took many worlds for themselves. These planets were settled and converted into Forge Worlds, and became the bases of new Titan Legions.
So many thanks to [Killz] = Moddb.com for making this amazing scene!
Looks awesome
I spy titans..
Astra Militarum! Advance!
Oh God yes
Guys come on release the mod already please screenshots just super Toko drazinte screenshots and all (
Not a clue what the last part of your comment is meant to be..
And as we've said countless times, we'll release something when we see fit. Want us to release something sooner? help get us a texture artist.
I'll help (;
A vehicle texture artist*
Mission scripters will also really help speed things up
Just lean to be patient..you will not up the mod release by this comment, just he council.
Nice. Are those all ingame?
They are indeed.
Including the Titan on the back :O0 ?
maaaaaaybe..
Ach this maybe is signifiant of much future awesoness !
just epic! Excellent work!
So much awesoness in one picture.
Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p
Lasguns have bayonets. The problem is that while MoW has native support for melee, we currently lack an animator to make it look good.
We have lasguns with Bayonets Media.moddb.com :)
and as Luthorian explained, Men of War has melee but the vanilla is really bad and would need a animator to make new melee animations.
Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.
I have texturing software which I'm needing to properly test out, if you want, you can provide me one of your vehicles in an .fbx format, along with the UV template (1024x1024 shall do unless your doing bigger than that for the textures) and i'll try out my texturing with it, can't promis anything but if it turns out good I could do more for you.
Let me know, but will only be able to work on it slowly, but will be good to test.
Awesome screenshot!
Great description, just missing one of the most important factors that makes the guard so formidable, unending formations of Tanks and Super Heavy tanks.
i cant wait for being playable. I am a great fan of warhhammer and 40k...
I want this so bad