MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.
Part 1 (of 2)
Learn how to play the Mechwarrior: Living Legends Beta (and win!). This video tutorial will cover the basics on some of the gameplay such as: mech movement, combat, purchasing, and controls related to controlling a ground vehicle.
To download a keyboard map or to download the MWLL mod please visit: Mechlivinglegends.net
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wow, these are really complex and many controls for a simple game. You guys should definitely try to get this a "jump in and play" game.
but thanks for the vid, really helps :)
It's hardly complicated. Maybe semi-complicated, in an age where everyone expects the same ease of jumping in as say, Call of Duty or Halo, where no remote level of skill is required. I remember back when games shipped with these little things called "Manuals". Give it 10 minutes and you'll know everything you need to.
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NEVER...thats what MechAssault is...if you want that kinda game go get Mechassault...loser...
flyspyguy, i think you are a bit harsh, but true. You ever think it possible to control a huge walking robot with a joystick and three buttons? thats the formula for falling on your face
No. Please do not simplify the game.
This game is trying to create depth, and this is done by adding more variables to the gameplay. Yes, this makes the game more complicated and difficult and, yes, this direction is the complete opposite of the current trend in gaming. But let me give you a bit of advice: the ultimate result of dedicating the time and patience to understand and excel at something like this is infinitely better than anything those instant gratification games you're accustomed to can offer (and the same principle applies to many other things in life).
So, once the game matures, give it some time and try to understand it and experience it. I think you will find yourself desiring a new sort of challenge that is completely absent from the games you're accustomed to.
awesome!
i agree they should not simplify the game but maybe more intuitive keys can be set as default?
This'll be nice for the players who haven't ever played it or are unfamiliar. It's very true to the MechWarrior games, just put together better. SneakySoft, believe me, these controls are SO much nicer than the real games' controls were.
Oh, I forgot to say: I have a Razer Copperhead mouse, and all the weapon groups were premapped to all the buttons.
1 - LMB
2 - RMB
3 - MMB
4 - Rear Left Side Mouse Button
5 - Forward Left Side Mouse Button
6&7 - never had a reason to fire, so I'm not sure about how the other two keys work.
Also, don't forget that you can rearrange your firing groups quite easily, although you probably shouldn't do it in battle. Simply use the arrow keys to move the highlighted column and boxed row to the weapon/group combo you want to select/deselect, and hit enter.
IE: You have two lasers, both set to group 1. Select the second laser and hit enter while column 1 is highlighted, the "1" for firing group 1 will go grey. Slide over to the right once and hit enter again to highlight "2". In this simple example, now each laser is controlled by different mouse buttons, in this case, Left mouse button and right mouse button.
I particularly LOVE this feature, as in the MechWarrior games, weapon-group alteration in-game was a major pain, usually really complex. This is easy, straight-forward, and intuitive.
It really is awesome how it is set up for weapon group customization. I actually have used this in battle, as I was never a fan of group customization before (too complicated) and so I forgot to do it before the battle...I won that battle...
As someone who is familiar with both MechWarrior and Crysis, I find this to be pretty straight forward and looks like a nice balance of functionality and ease of use.
How awesome was that fight!
OMG
Reminds me a lot in the old Mech Warrior games.
Too bad the mod crashed way too often (it crashed the first time when I hit a mech at the time I tried to enter it..great..what was going on!?) ..and I can't be bothered to start it again. :o
A mod shouldn't crash at such elementary things.
Red-frog: Did you get the hotfix? At first, my comp was crashing every couple of minutes, doing random things, but with the hotfix, it really cut down. I think I've only crashed twice since then.
Also, your hardware settings might have something to do with it. Even though MWLL plays better than Crysis does on most computers, it still might crash due to computoral (notaword) deficiencies.
Complicated? Seriously...
For starters its... ONE... button (targeting under reticule) more than your usual running, using, shooting, buying and changing weapons, here as firing weapon groups, than your usual completely dumbed-down fps.
For people that give a crap, its additional few buttons more for flushing the coolant, shutting down, passive radar, etc.
I mean, exercising your braincells with remembering few more buttons must be an extremely hard thing for the today's so-called "causal" gamer (whatever that means), but i dont think that the mw series really ever tried to appeal to such people.
Shame we can't get this main stream released. As stated elsewere I can not wait to see how the content goes when these programmers finish their mod, well become happy enough with it. I mean just to be able have a MW title thats not dumbed down and poor graghed is just making long to try this game even more (yes I have yet to due to computer incompatibility) sigh I envy you guys whom can play it.
man as complex as mechwarrior 4 man as i palyed te free version i take some time i rembered controlls XD