MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.
Four Variants of the Clan' Heavy Mad Cat / Timberwolf
When i hear "Timberwolfs" i think of Final Fantasy 8 ;) Sweet models however, when will we see a Beta?
Woot!
AWESOME SAUCE!!!
are you guys gonna work on making those addons look a little more streamlined?
The weapons really stick out from the model
and not in a good way
They look cannon to the origional Battletech
Pages.cs.wisc.edu
Guidesmedia.ign.com
Ppc.warhawkenterprises.com
Ahhh The MadCat... one of the most infamous symbolic embodiments of the "mechs" of the battletech (and Mechwarrior) Universe. Fanboys (and girls =P) everywhere are doing this... Youtube.com
My favorite mech… probably the best in Battletech.
But I’m not sure I like those “neons” in the guns…
Anyway, I’m dying to play this mod. Keep up the great work guys.
My MechWarrior history:
- MechWarrior 1: although I just played it AFTER MW2, it’s a great game.
- MechWarrior 2: along with MW2 Mercenaries, the best of the series.
- MechWarrior 2 Mercenaries: fantastic game, one of the best I ever played.
- MechWarrior 3: best mechanics and graphics (strangely, even better than MW4), but the story sucks. The designers had to read more about the Battletech universe before making this game. Great multiplayer.
- MechWarrior 4: downgraded MW3.
- MechWarrior 4 Mercenaries: downgraded MW2 Mercenaries.
"B" and "C" are the best!
Um...where are you guys getting your variant information? It's wrong...
Timber Wolf B
75 tons Clan (TW)
Movement: 5/8
Engine: 375 XL
Heat Sinks: 15 [30]
Internal: 114 (Endo Steel)
Armor: 230/231 (Ferro-Fibrous)
HD: 3 9
CT: 23 36 ( 9)
RT: 16 25 ( 7)
LT: 16 25 ( 7)
RA: 12 24
LA: 12 24
RL: 16 32
LL: 16 32
Large Pulse Laser [LA] 10 Heat
Small Pulse Laser [LA] 2 Heat
Gauss Rifle [RA] 1 Heat
LRM 10 [LT] 4 Heat
SRM 4 [RT] 3 Heat
Gauss Ammo (8) [RA]
(Clan) Artemis-capable LRM 10 Ammo (12) [LT]
SRM 4 (Clan) Artemis-capable Ammo (25) [RT]
Artemis IV FCS [LT]
Artemis IV FCS [RT]
"C" is wrong too...I didnt check any of the others, but...if you guys want readouts, I can get them to ya.
Why the hell are the Mad Cats better armed than the Mad Cat Mk2s?
Mad Cat Mk2 A
- 2x C Dual Streak SRM6
- 2x C LBX 20
Mad Cat C
- 2x C Dual Streak SRM6
- 2x C LBX 20
- 2x C ER Small Lasers
The Mad Cat Mk2 has more tonnage than the Mad Cat, why does it have less weapons ton-for-ton? Why does the Mk2's loadouts blow in general?
Or the Mad Cat B vs. the Mk2 Prime - You gave up two Clan ER Large Lasers for 2 LRM 10s? LRM10s don't weigh nearly as much as an ER Large Laser
where is the madcat D ?
4 streak SRMS
2 ER PPC
<3
Somehow i have doubts about those arms...