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Summary


Hello everyone and Happy 12th Crysis Anniversary!

We come to you today with a surprise announcement: the upcoming release of the most feature complete Crysis Co-op build ever. As many of you have noticed our previous release was very much a proof-of-concept, since then we have revised our approach, started fresh and achieved the most ambitious and technically complex Crysis mod ever.


Supported Campaigns


One of the most exciting aspects of this latest release is that it is accompanied by the entire Crysis campaign, but if that wasn’t enough we have done what was previously considered impossible by the modding community and supported the Crysis Warhead campaign too.

crysis


Getting Warhead levels and features to work in Crysis Wars was no small feat and to get it to work in multiplayer was an even bigger challenge. We have had to put in a lot of painstaking work to replicate behaviour and mechanics for the special alien types, such as the shielded troopers, the bombers as well as the train and more.

avalanche


However, we are yet to request approval from Crytek to release the Warhead campaign.

Finally, in this iteration, instead of trying to make things multiplayer-compatible using brute force to work-around issues, we have concentrated on fixing the root causes of problems, which ensures a more stable and consistent gameplay experience that provides near full parity with the singleplayer game. Subsequently, most custom maps will be playable with minor, or no changes at all.

fleet


Gameplay


This will also be the first version of the mod to feature a cooperative game rules feature set. Dead players can now be revived by a defibrillator, which all players are given as standard equipment. If all players are defeated, the mission will fail and the level will restart. Of course the truly hardcore can disable the defibrillator if they so choose.

defib


We have also implemented run-time “dataset” changing, allowing for Crysis, Crysis Wars or Crysis Warhead configuration to be activated on-demand depending on the level setup, which allows weapons, vehicles and AI to be balanced properly for each game’s configuration- in addition, we added a “compatibility mode” that works with Crysis Warhead data, including the improved particle effects, sounds and scripts.

Additionally in this version you can select which character to play as through the campaign. While this has no story implications we think it’s a nice touch and gives players more control over their experience.

customize


Steam Integration


As many Crysis fans know one of the saddest days in the community was back in 2014 when the GameSpy servers were shut down which rendered Crysis multiplayer unplayable.

We know that the GameSpy shutdown caused a lot of headache and created a technical barrier for entry to playing the old version of Crysis Co-op. For this reason we set out to replace the GameSpy implementation with Steam instead, including support for the Steam master server, so that you no longer have to connect to servers through direct IP addresses and removing the necessity of using VPN software.

However, all of this means that owning a legal copy of Crysis Warhead (includes Crysis Wars) on Steam is required to play Crysis Co-op, but we believe this decision will increase the likelihood of us receiving Crytek’s approval to release the Crysis Warhead campaign, given ownership of the game is required to play.

steam


Networked Entities and Level Editing


We have converted most of the essential Lua entities to C++ with full network synchronisation support, allowing level designers to use entities that previously caused network errors, or did not behave properly, in their multiplayer levels.

We also implemented more advanced network synchronisation for certain Flowgraph nodes, which will allow level designers more freedom when creating Flowgraphs for multiplayer use, allowing server-side Flowgraphs to be in control of the level’s general state- with broadcasting of these Flowgraph-triggered events to clients even after they have been initially triggered, ensuring players have a consistent experience- even if they join the game after it has already started.

flowgraph

Release Date


We are targeting a December release for the Crysis Campaign. Though as you well know we already dedicate what little precious free-time we have to this project and that release window could change.

Yours cooperatively,
Fudsine & RaZoR-FIN

Crysis Co-op Progress Announcement #1 - v0.1a Released

Crysis Co-op Progress Announcement #1 - v0.1a Released

News 10 comments

After almost 7 years after it's inception we finally got the chance to finish one of our most beloved projects, with our best version yet.

Crysis Wars Co-op Progress Update #1 - We are Back!

Crysis Wars Co-op Progress Update #1 - We are Back!

News 13 comments

This is a small update to let you know where we are with the mod and whats planned.

Crysis co-op Beta Released!

Crysis co-op Beta Released!

News 5 comments

The beta for the mod has finaly been released! Read on to find out more

Beta Coming December!!

Beta Coming December!!

News 9 comments

Want to play co-op in Crysis? That is possible THIS December! Read full content for more information.

RSS Files
Crysis Co-op v0.1a - Crysis Wars Version

Crysis Co-op v0.1a - Crysis Wars Version

Full Version 50 comments

It's been a long time coming but here it is! Enjoy

Comments  (0 - 10 of 575)
Redbr34
Redbr34

To be honest,the devs dedicated their free time to this mod, and they are very busy. They have all the right to release this when they want.

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quakefuck
quakefuck

Hello Crysis co-op mod community. Just a Quick update from the development team. We are making STEADY progress, having reverse engineered most what’s needed. A few obstacles still exist, but we are aiming for a fully playable beta release some time in the winter. Thank you for your support.

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VashCZ
VashCZ

Are you kidding? So persistent! Man I can t believe x).

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Redbr34
Redbr34

doomfuck now became quakefuck

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Pliots
Pliots

Annual november APRIL FOOL'S DAY from crysis coop since 2009/11 :D :D :D

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ButtHoleJager
ButtHoleJager

Not sure if I'm misunderstanding something but I don't understand how this works. I'm not sure what to do next once I have the mod running how to get my friend to join me to co op the campaign.

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Redbr34
Redbr34

v0.1 is only the first level, its very buggy.
But to play with your friend you will need a vpn, since there is no network for wars anymore. You could use hamachi or radmin

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Redbr34
Redbr34

monthly check

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SrArcherYT
SrArcherYT

hello a question at the end if they released the version of crysis 1 coop because I do not see news on the subject and it seems that it never came out if you could remove my doubt

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Alex626
Alex626

We've got no news from the devs at all, unfortunately.

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Redbr34
Redbr34

They said that they would announce if they give up on the mod.
The last update from the devs that I know is that particular bug. :/

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