All Vehicles in
MechCommander Gold (& Darkest Hours)
Vehicles are only "Support Units" in all MechCommander versions. That means all vehicles expire after being used in mission. Only mechs will stay in bay!
For players primary the Refit Truck or maybe Ammo Truck are interesting. Mine-Layer may be helpful on some missions too. My experience is that vehicles are welcome as enemies for my mechs. I myself use vehicles only if needed or to reduce weight for not really used unit slots. Another advantage of vehicles is that they have only standard brains instead of Warriors in it - which makes them easy targets on the battlefield.
The Vehicles of that list are existing in all MechCommander Gold - Standalone Versions, including Original Vanilla game and Darkest Hours.
All available vehicles in MechCommander / Non-Player Vehicles
Unarmed Support Vehicles
- Swiftwind
- Refit Truck
- Mine-Layer
- Mine-Sweeper
- Ammo Truck
Armed Vehicles / Tanks
- Savannah Master
- Pegasus Light Scout Tank
- Centipede Scout Car
- J. Edgar Light Hover Tank
- Harasser Light Missile Tank
- Saracen Hover Tank
- Striker Light Tank
- Regular Hover Tank
- Condor Heavy Hover Tank
- SRM Carrier
- Bulldog Medium Tank
Very Heavy Tanks & Launchers
- LRM Carrier
- Manticore Heavy Tank
- Rommel Medium Tank
- Pilum Heavy Tank
- von Luckner Heavy Tank
- Schreck PPC Carrier
- Alacorn MK VII Heavy Tank
There are more vehicles in MechCommander. But they are not available to buy. You will only see them on the battlefield as civilian vehicles and enemy units or mission gifts.
Most vehicles suck in MCG multiplayer since they die quickly and are slow compared to Clan mechs. Refit trucks, often called "fits" are one of the most useful units though because they can repair your mechs. Minelayers are sometimes, but rarely used. Piliums are sometimes used for long range fire support, but they're still pretty weak. Savannah masters are good scouts when you have the extra drop slots because they're so cheap (1000 RP). Lastly, ammo trucks make really good weapons if you can manuever them close enough to enemy mechs, particularly As.
(c) by RizZen 2017 overhauled (2020)