Very Heavy / Assault BattleMechs
Sorted by weight
The Awesome is the only Inner Sphere 'Mech that can rival with the Atlas in long-range fights: its three ER PPCs can disable most 'Mechs in one single shot, and the two Lasers, upgrade to Pulse versions in the W variant, can deal with lightly armored threats within the main gun's minimum range. Use this lack of short-range protection to enageg an Awesome.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 51.490
- Type W Cost: 48.310
- Type J Cost: 54.170
- Weight: 80 tons
- Speed: 18 m/s
- Armor: A: Heavy ; W/J:Moderate
Type A/J Equipment: (54,5 tons Payload)
- 2 Laser
- 3 ER PPC
- 1 Sensor - Basic
Type W Equipment: (59 tons Payload)
- 2 Pulse Laser
- 3 ER PPC
- 1 Sensor - Basic
Masakari / Warhawk (Clan Mech)
The most powerful 'Mech in the game. It is faster and has more weapon capacity than an Atlas, keeps the same amount of armor and weights 15 tons less.
Salvaging every Masakari you see is an obligation, especially in the almighty Weapon variant, though the Jump variant will be a good addition to any force.
All configurations are capable of handling any situation, excelling at long-range barrages. If you salvage a Masakari-W, try to mount 4 Clan ER PPCs, one Advanced Sensor Suite and some medium/short range weapons; with this weapon configuration, your Masakari will be able to destroy most 'Mechs in few, well placed shots. If you are going to engage a Masakari, close with it ASAP: with only two Flamers as short-range defense, the Masakari's effectivness in almost cut in half.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 102.020
- Type W Cost: 120.480
- Type J Cost: 105.460
- Weight: 85 tons
- Speed: 18 m/s
- Armor: A/W/J: Moderate
Type A/J Equipment: (69 tons Payload)
- 2 C Heavy Flamer
- 2 C Large PS Laser
- 2 C ER PPC
- 2 C LR Missile Pack
- 1 C Sensor Basic
Type W Equipment: (74 tons Payload)
- 2 C Heavy Flamer
- 2 C ER PPC
- 2 C LR Missile Pack
- 2 C Gauss Rifle
- 1 C Sensor Basic
Mauler (Inner-Sphere Mech)
The Mauler is protected with eleven and a half tons of Ferro-Fibrous armor and has a maximum speed of 54 km/h. Built to engage targets at extremely long ranges, the 'Mech is armed almost solely with long range weaponry. While this left the Mauler vulnerable to rushing by 'Mechs armed with short range weaponry, a skilled MechWarrior can use the range advantage offered to minimize damage to the Mauler while simultaneously causing as much damage as possible to enemy combatants. The 'Mech is particularly unsuited to urban combat where its long range weaponry has substantial difficulty in targeting enemy units.
by sarna.net
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 60.740
- Type W Cost: 66.170
- Type J Cost: 65.220
- Weight: 90 tons
- Speed: 15 m/s
- Armor: A: Heavy ; W/J:Moderate
Type A/J Equipment: (63,5 tons Payload)
- 1 Large Laser
- 2 LR Missile Rack
- 2 Light LBX Autocannon
- 2 Light Gauss Rifle
- 1 Sensor - Basic
Type W Equipment: (76,5 tons Payload)
- 1 Heavy LBX Autocannon
- 1 Large Laser
- 1 Large ER Laser
- 1 Light LBX Autocannon
- 2 Light Gauss Rifle
- 1 Sensor - Basic
Turkina (Clan Mech)
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. While this simplified repair.
by sarna.net
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 84.110
- Type W Cost: 104.710
- Type J Cost: 90.190
- Weight: 95 tons
- Speed: 15 m/s
- Armor: A: Very Heavy W/J: Heavy
Type A/J Equipment: (74,5 tons Payload)
- 1 C Pulse Laser
- 2 C LBX Autocannon
- 2 C Large ER Laser
- 2 C LR Missile Pack
- 2 C Light LBX Autocannon
- 1 C Sensor Basic
Type W Equipment: (81 tons Payload)
- 1 C Pulse Laser
- 2 C LBX Autocannon
- 2 C ER PPC
- 2 C LR Missile Pack
- 2 C Light LBX Autocannon
- 1 C Sensor Basic
Atlas (Inner-Sphere Mech)
Designed to represent the Death on the battlefield, the Atlas is the heaviest 'Mech in the game, and the second speaking about rude power. The standard weapon load consit of one Gaus Rifle packed up by two ER weapons and 4 LRM racks, giving the Atals an unique flexibility at logn-range attacks.
Medium and short ranges the Atlas can use 2 Pulse Lasers. Second only to the Masakari, but readily (well, you need enough RPs...) available.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 69.510
- Type W Cost: 68.480
- Type J Cost: 73.550
- Weight: 100 tons
- Speed: 15 m/s
- Armor: A: Very Heavy ; W/J:Moderate
Type A/J Equipment: (66,5 tons Payload)
- 2 Pulse Laser
- 2 Large ER Laser
- 4 LR Missile Rack
- 1 Gauss Rifle
- 1 Sensor - Basic
Type W Equipment: (73,5 tons Payload)
- 1 Pulse Laser
- 1 Laser
- 2 ER PPC
- 4 LR Missile Rack
- 1 Gauss Rifle
- 1 Sensor - Basic
(c) by RizZen (2018) - overhauled (2020) - contains quotes from Briareos Kerensky, (2005)