MDK Doom 1.5
Full Version 4 commentsWhats new: Different Sniper Bullet types, MDK 1 sounds (MDK 2 sounds included separately, new sprites, added Missile Chaingun, Leaning effect while gliding...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Whats new: Different Sniper Bullet types, MDK 1 sounds (MDK 2 sounds included separately, new sprites, added Missile Chaingun, Leaning effect while gliding...
Minor fixes: Fixed jumping issue with sniper mode, Greatly increased updraft speed, grenade pickups now only give one grenade,Cloak now makes you fully...
-Replaced placeholder chaingun sprites -Changed maximum grenade amount from 100 to 50 -Items can now be carried over between levels except grenades -Revenant...
The first realease of my MDK gameplay mod. The sniper shield is currently universally active. The remaining ammo is currently useless. I recommend binding...
Features: 1. All atacks are projectiles. No more annoying hitscan! Run, jump, roll, fly, swinging legs left and right - with enough skill and a bit of...
This is my first mega WAD for DOOM II. It will contain 40 unique maps divided into 4 episodes that have a good amount of detail. I released a 4 level...
This is single level for "Doom II: Hell On Earth" in abstract theme with quirk that is about liquids and their types.
A expansion for nofigame (only has 5 levels but will make your blood boil)
Always wanted to make the Goldeneye Doom 2 mod more...Brutal. Decided to set out for it, but the maps were in the old format. I wanted to add some scripting...