Dear people of the Modb community, we, former and current MOS members, have created a huge submod for your entertainment. This mod might have started out as a compilation of many smaller mods, but currently houses much unique content as well. MOS aims to be as lore accurate as possible while giving the best game-play experience ever seen in the world of Third Age Total War. After not being active for more than a year we are once again busy updating our mod. This has resulted in the release of version 1.7. We are still at it and we expect that there are yet some updates to look forward to. The Massive Overhaul Mod (or simply MOS) is a submod for Third Age Total War, one of the most popular submods that ever has been made for Medieval II Total War Kingdoms.

Add file Report Enhanced MOS v1.70 Sub-Mod
Filename
Enhanced_MOS_v1.70_Sub-Mod.7z
Category
Patch
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rafmc1989
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Size
821.36mb (861,254,372 bytes)
Downloads
7,745 (2 today)
MD5 Hash
69646d5bb77e9e06b5290c347f09d97e
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Description

Enhanced MOS v1.70 Sub-Mod improves and enhances several aspects of the original mod! ----- LAST UPDATE: Aug 27, 2015 - COMPLETE EDITION!

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Enhanced MOS v1.70 Sub-Mod
Comments  (0 - 50 of 99)
baddude1337
baddude1337

Are the Winged Swordsmen and Ogsiliath Veterans (not the pike one - the mixed archer and melee unit) in this mini mod?

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rafmc1989 Author
rafmc1989

Hi,
Winged swordsmen are but Osgiliath archers not.. instead, you're able to recruit Master Rangers of Ithilien besides "standard rangers"..
Ok guys, i'm going to upload the small hotfix soon.. :)

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EmperorKongming
EmperorKongming

save game compatible?

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rafmc1989 Author
rafmc1989

Unfortunately, it isn't.
You can download it on my Moddb profile in "downloads" section for now.
As always, please follow the setup guide..

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EmperorKongming
EmperorKongming

i mean the hotfix is save game compatible?

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rafmc1989 Author
rafmc1989

Well, I was referring to the hotfix too.. :) you find it in my "downloads" section for now.
A new campaign is required. I honestly think the game is pretty stable now.. As we all know, CTDs may occur only when dealing with spiders, ents or wolves.
Enjoy the new improvements!

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EmperorKongming
EmperorKongming

thanks a lot mate :)

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semp224
semp224

I just want to ask if the dwarves armors like the hobbit are part of this one? where in we see new dwarven armors similar to that of the movies? Is it in this game? i downloaded the other parts 1.7 and it was a hell lot of time to download like 2 days and upon seeing this , it gets me quite confused.. Can I download this without downloading the 2 parts of 1.7?

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rafmc1989 Author
rafmc1989

LAST UPDATE: Jul 3, 2015

Changelog:
- added new units from DAC sub-mod;
- added Crimson Tide 4.2;
- added High Quality Sky Textures Project 1.0;
- added Swagger's Sky Mod;
- added Improved torch flame;
- fixed various bugs on "silver units" (now they have proper textures, UI cards and unit images added as well);
- a few changes in the mercenary system as regards availability and types of units;
- reworked the whole guild system (now guilds are easier to be build and are accessible early in cities than in castles);
- some adjustments in EDU to solve bugs affecting units;
- a few changes in EDB concerning time recruitments, unit availability and recruitment requirements.

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EmperorKongming
EmperorKongming

the goblin spearband have the silver glich

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rafmc1989 Author
rafmc1989

I noticed that. As soon as i have time, I'll upload again the "battle_model.db" file to fix the glitch.
Thanks for reporting.

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Guest
Guest

I love you guys. Third Age have too many sub-mod, it's so confuse which is compatible or not and you guys help me to combine the best of the best mod in one mod. Thank you :)

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Guest
Guest

Hello rafmc1989 i did the steps for the install the Enhanced MOS v1.7 and when i finish i try to open the game and it close! alaways , what in this new version that make my MOS do that ?

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rafmc1989 Author
rafmc1989

Hi,
Please follow the setup guide step by step and you won't experience issues.
Remember to do a back-up of the unmodified MOS. My submod requires the latest version, so you must have MOS 1.7 plus all three bugfixes. Put all files of the archive into "data" folder of MOS mod and overwrite everything. Delete the files mentioned above in the guide before starting a new game. Pay attention to follow each step properly.
Cheers.

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diehard2222
diehard2222

hey awesome sub mod. any reason not to use it? i mean it seems like a good improvement over mos so can't really fault it.

btw any plans to add El Bucle's new dwarven units - Twcenter.net

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rafmc1989 Author
rafmc1989

Thanks a lot for the praise.
I saw those units, really impressive imo.
Nevertheless, I cannot just add them at the moment as I've already reached the full units cap. Basically, there is no space left for extra units.
Anyway, I'm going to wait next MOS release to see what kind of improvements/units I may bring in. Indeed, I was thinking about cutting off some troublesome units like spiders, wolves (and possibly ents?) to make space for new entries. We'll see.
Enjoy the Sub-mod!

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diehard2222
diehard2222

i should be the one thanking you haha... for this sub mod

:D

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Guest
Guest

Is this the entire vanilla MOS v1.7, or will I need to download part 1 and 2 as well?

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rafmc1989 Author
rafmc1989

Hi,
First of all you must download MOS part 1 and part 2, then patch it to the latest bug fix (the #3). After that, you can install my Submod over it.
Follow the setup guide and happy gaming! :)

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Guest
Guest

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saitouakira
saitouakira

for some reason after i installed ure mod following every step i got a fatal grapichs error and its only for this mod

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rafmc1989 Author
rafmc1989

When you have fatal graphics errors, it is mandatory to install LAA. It's the kind of software which solves issues like the one you had. Try installing it and then see if my Submod works.. :)

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saitouakira
saitouakira

that seemed to work thanks:-)

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arceus2011
arceus2011

Use LAA to patch my kingdoms.exe cause an "Application Error". My system is 64bit and have 4GB RAM. How do i fix it ?

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rafmc1989 Author
rafmc1989

Do you have a M2TW steam version?..
Because LAA usually doesn't seem to work well with steam versions.
If so, try installing my Submod without using LAA. It should work either way. :)

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arceus2011
arceus2011

Yes I use steam version. But if i play without LAA, It keep random CTD and say I set the settings too high. I already set everything low settings. This error never happen until i use this patch. It's not constantly crash, just about 15-30 min, so i can keep playing with it but i hope you can find out how to fix it. Cheers

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rafmc1989 Author
rafmc1989

Yeah, you've right!
LAA doesn't work with Steam version of kingdoms.exe so you can't play MOS with my sub-mod collection... It can't be fixed, sorry.

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Clonesoldier
Clonesoldier

I've got a question, do the wolves work now?

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rafmc1989 Author
rafmc1989

Most times they tend to cause CTDs, as Spiders and Ents; although I managed to fight them. You might try fighting them in battle several times until they do not crash. That's the only warkaround, for now.

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Clonesoldier
Clonesoldier

Thanks for the advice and I've actually already tried that and had a few battles with them.

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halkiass
halkiass

guys what is LAA.exe?

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hamasake
hamasake

stupid guestion for large adres aware where can i find the kindoms exe ican only find mediaval exe

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Joshi460
Joshi460

How do I check the enabler switcher box?

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rafmc1989 Author
rafmc1989

Hi guys,
Before you ask, my Enhanced submod isn't compatible with the fourth new patch released for MOS 1.7. I don't have installed MOS on my hard-drive atm, yet give me a bit of time and i'll update my submod, so that it's gonna be compatible with the latest patch.
Cheers

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rafmc1989 Author
rafmc1989

Ok people,
The new version of my Enhanced submod is almost ready. I'm going to test it with the latest patch (#4) and, as soon as I end the verification, i'll updoad it on ModDB. Stay tuned! :)

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rafmc1989 Author
rafmc1989

The new version is just out. It contains all the material from previous releases plus several nice improvements/changes. And it is fully compatible with the latest patch for MOS 1.70, the all inclusive patch.
Enjoy the new release! And, as always, feel free to give me any feedback you may have.
Cheers!

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rafmc1989 Author
rafmc1989

New COMPLETE EDITION is out! LAST UPDATE Aug, 20th.

It contains all previous improvements plus some nice changes and balancing additions. This is the most polished version of the SubMod ever released!

You find all features included in the Enhanced MOS Submod in the description panel above.

Any feedback are always welcomed. And, of course, happy gaming!!

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Guest
Guest

so does ally allies work on this, cause i keep pressing shift A and nothing, there' was this scroll that opened up at the beginning of my campaing, it was nto a script to accept or decline, simply a scroll notifying me that I can press shift+a to use that and nothing has happened, I'm sick and tired of the dwarves fighting the high elves.

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rafmc1989 Author
rafmc1989

It's really strange, it's just work fine for me: when I press Shift + A a panel shows up and then I can use the script as intended. It works both with vanilla Mos and with Enhanced Submod installed.
I don't know, maybe you should have an ally before exploiting this script.
However, I didn't change scripts, they are the same as in vanilla MOS 1.70.

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gigescu
gigescu

I had the same problem with the Diplomacy Script( SHIFT + A didnt worked) but found a fix.You have to delete a file in yout medieval II folder.Look for the folder "preferences" and delete a file named keys.dat.
Deleting that file fixed the problem for me.I hope will work for you too.
I have to mention that i'm playing medieval II steam version.
Good luck.

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gigescu
gigescu

I killed Saruman but i didnt get any announcement that he was killed or something.It was like i killed any other general on the map.If i remember well ,in the original Third Age if u killed Saruman the game would announce that he was kiled.I'm just mentioning this because its important for the immersion.
Great mod , thank you.

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tax.man
tax.man

I started a new campaign with this and after almost 100 turns it crashes when i try to load a savegame. Any help?

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rafmc1989 Author
rafmc1989

You should send me the system.log file, it can help a lot. Btw, bear in mind that saves can get corrupted sometimes, always keep two or, better, three saves of your current campaign. If one causes crashes, you have other saves as an alternative. Unfortunately, that's a common issue of M2TW.

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tax.man
tax.man

Already reinstalled. I had three saves and none of them work. Bad luck i guess. Nevertheless thanks.
And what about new hotfix? Will work with this submod?

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rafmc1989 Author
rafmc1989

Well, I suggest you to wait just a little. I'm uploading the new version compatible with the latest hotfix patch 05. I'll put it on MODDB as soon as it's ready.
I cannot guess what made your saves to crash, but take a look at the system.log, maybe we can find out the source of the problem, if we're lucky.

All in all, thanks a lot guys for feedback!! they're always needed..

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LePerfide
LePerfide

I have the same problem. I played a game with Lothlorien and after 30 turns I couldn't load my save game because I got the unspecified error thing. Then I started another one and it crashed again around turn 80... Everything worked fine on Third Age total war before. I have insalled all the patches (01-05) and I'm using the Steam version so I don't have the LAA. I'll send you the log file.

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rafmc1989 Author
rafmc1989

LAST UPDATE: 27 Aug, 2015

Ok guys, the new Complete Version is out and is fully compatible with the latest hotfix patch 05 released by the MOS Team.

Please keep in mind that Enhanced MOS Submod requires vanilla MOS 1.70 + all inclusive patch 01-04 + hotfix patch 05.

That's all, happy gaming MOS fans!!

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tax.man
tax.man

I can't find any logs related to this.

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rafmc1989 Author
rafmc1989

You can find it in medieval II folder, precisely into the "logs" folder. You will see a file named system.log.

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gigescu
gigescu

One question :
After installation do i have to delete "events.dat and events.idx ,map.rwm"
from the medieval II folder or from the Third_Age_3/MOS folder ??

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rafmc1989 Author
rafmc1989

From Third_Age_3 folder. These files need to be regenerated before you start a new game, it's mandatory otherwise the Submod may crash. Pay attention to the installation guide.
Cheers!

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