Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...
Showcasing how in MCS (v1.2.3.8) clientside players have the ability to vote-in fully network synced Multiplayer Bots and/or call in friendly and enemy AI at will, rendering their online action experience completely independent of the actual Doom3 online playerbase count or the amount of other players connected to the current hosting server...