Mare Nostrum is a total conversion of Mount & Blade II : Bannerlord
inspired by the ancient times of our history, mixing ancient Egypt,
classical antiquity and early to late middle ages.


This mod is not historically accurate and will include low fantasy items/architectures/characters.



Planned Features

  • Mediterranean / European Campaign Map
  • New Factions (some modified from the base game, some completely new)
  • Huge amount of new items, scenes and objects.
  • History inspired NPC's
  • New Companions
  • New Loading Screens
  • New UI
  • New Minor Factions
  • New Troop Trees
  • New Banners
  • Monuments
  • Easter Eggs

Factions

  • Hellenic League (mixed with Archaic Greece)
  • Huns
  • Roman Empire
  • Gaul
  • Anglia (early and late Anglo-Saxons)
  • Vikings
  • Egyptian Empire (New Kingdom)
  • Achaemenid Empire
  • Abbasid Caliphate

RELEASE PLAN

FIRST RELEASE (1.0.0) :
- Full Mediterranean Map
- Available factions : Roman Empire, Gaul, Anglia, Vikings, Abbasid Caliphate, Huns
- Modified names for NPCs, clans, cities and villages.
- New items for Roman Empire and Gauls, other factions will use content from base game only.
- New Loading Screens
- New Banners
- New Companions

Minor updates (1.?.?)
- Adding Items for factions, env. models
- New UI
- Fixes

------ (Depending on community support) ------

SECOND RELEASE (2.0.0)
Hellenic League

THIRD RELEASE (3.0.0)
Egyptian Empire

FOURTH RELEASE (4.0.0)
Achaemenid Empire


Important Note : No Release Date at the moment.

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FAQ

News

Is there a release date ?

No release date atm.

Discord ?

Coming soon.

What are you working on right now ? Are you working on models ?

I'm mostly working on general background, 2D artworks, maps, concept arts, troop trees, encyclopedia, character names, clan and city names... Actually making some models for practice but waiting TaleWorlds to release modding tools and information about their process (so I'm sure I'm doing everything right and not wasting my time).

Can you explain the chronology gaps between your factions ?

The mod goal is to mix different great eras, from 1500BC to 1000AD. Obviously, it won't be timeline accurate.

Is there anyway I can help in this project ? Can I donate ?

Not for now. However, comments are appreciated.

Is this mod historically accurate ?

No. While I'm a HUGE fan of history and will include mostly historical elements, mixing different eras will only be possible if I can freely make some changes. For example, I can't let ancient Egyptian troops fight Anglo-Saxons with their historical armors... Egyptians at the time only began wearing light helmets and leather or cloth tunics with metal scale coverings... Alfred's troops would dance on their bones in no time... I will need to balance the game, to add fictional armors and weapons, strengthen some troops, weaken some others...

How will island travel work ?

You will only be able to travel through seas from strategic areas (Byzantium, Gibraltar, Dover...). No naval fights planned.

How will you handle starting positions and boundaries of these factions ??

I'm mostly building these factions around their main cities at different periods while trying to balance their powers as much as possible. A good example is Roman Empire faction, they were way more powerful at the time but I had to keep Greek territories for Hellenic League so I balanced them (image below). Also, These boundaries were subject to frequent change through history, giving me some freedom for the mod.

Border


Will it have new type of soldiers or only troops from base game ?

The mod will feature new troop trees for all factions with new armors, new weapons, new stats... (first release of the mod will only replace some of them tho)

Comments  (0 - 10 of 16)
Guest
Guest

Do you have patreon account?

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F0nyx Creator
F0nyx

Not yet, I think it will be created when the first release is out.

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RevanShan
RevanShan

"mixing different eras will only be possible if I can freely make some changes. For example, I can't let ancient Egyptian troops fight Anglo-Saxons with their historical armors"

Please don't mix it. Make it historically accurate

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F0nyx Creator
F0nyx

No.

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EfeKaracar
EfeKaracar

Discord?

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F0nyx Creator
F0nyx

Coming soon!

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Guest
Guest

Wow ... i love it!

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F0nyx Creator
F0nyx

Thanks!

Reply Good karma+1 vote
Benjin
Benjin

To be honest, it sounds too ambitious trying to tackle multiple different eras for each culture all at once; that will require probably years of time taken to create all that new artwork for each culture and may feel aesthetically all over the place by the end of it.

Why not just settle on one time period / location to cover well and then move onto the next once it's done (if you feel like it by that point)? That way you would have the opportunity to recycle some 3D assets + scenes for different factions too.

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F0nyx Creator
F0nyx

Some factions will be updated from the base game with notable models and changes (time savior), some other factions won't be available for first release of the mod and I hope to get some help from other 3D artists as the project grows.

Reply Good karma+1 vote
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