FIRST RELEASE (1.0.0) :
- Full Mediterranean Map
- Available factions : Roman Empire, Gaul, Anglia, Vikings, Abbasid Caliphate, Huns
- Modified names for NPCs, clans, cities and villages.
- New items for Roman Empire and Gauls, other factions will use content from base game only.
- New Loading Screens
- New Banners
- New Companions
Minor updates (1.?.?)
- Adding Items for factions, env. models
- New UI
------ (Depending on community support) ------
SECOND RELEASE (2.0.0)
THIRD RELEASE (3.0.0)
FOURTH RELEASE (4.0.0)
Important Note : No Release Date at the moment.
No release date atm.
I'm mostly working on general background, 2D artworks, maps, concept arts, troop trees, encyclopedia, character names, clan and city names... Actually making some models for practice but waiting TaleWorlds to release modding tools and information about their process (so I'm sure I'm doing everything right and not wasting my time).
The mod goal is to mix different great eras, from 1500BC to 1000AD. Obviously, it won't be timeline accurate.
Not for now. However, comments are appreciated.
No. While I'm a HUGE fan of history and will include mostly historical elements, mixing different eras will only be possible if I can freely make some changes. For example, I can't let ancient Egyptian troops fight Anglo-Saxons with their historical armors... Egyptians at the time only began wearing light helmets and leather or cloth tunics with metal scale coverings... Alfred's troops would dance on their bones in no time... I will need to balance the game, to add fictional armors and weapons, strengthen some troops, weaken some others...
You will only be able to travel through seas from strategic areas (Byzantium, Gibraltar, Dover...). No naval fights planned.
I'm mostly building these factions around their main cities at different periods while trying to balance their powers as much as possible. A good example is Roman Empire faction, they were way more powerful at the time but I had to keep Greek territories for Hellenic League so I balanced them (image below). Also, These boundaries were subject to frequent change through history, giving me some freedom for the mod.
The mod will feature new troop trees for all factions with new armors, new weapons, new stats... (first release of the mod will only replace some of them tho)
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