This total conversion aims to recreate the upper Shinra tower as shown in the 1997 RPG Final Fantasy VII in full 3D.

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Midgar WIP
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Neomonkeus Creator
Neomonkeus - - 98 comments

You should probably keep a copy of the low poly mesh as the wireframe might get cluttered at higher res. Then again good excuse to put the optimation cap on the, they will go well with the x-ray googles. Pretty sweet with the central column.

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JigsawPieces Author
JigsawPieces - - 132 comments

There is no low poly version of the Shinra Building. I'm going for something in between high and low poly with normal and possibly displacement maps. The model in this image is about 45,000 polys. The Midgar model you currently see in the mod (outside the windows) actually has a higher polycount which is mostly due to the buildings on the plate. I'm pretty confident a way can be found to model all of Midgar with a 50,000 - 60,000 poly budget ;)

Also, the model of Midgar you see out the window will have things removed such as the central column, parts of the Shinra Building and generally anything out of view. I might export the plates separately and only include them in cells where you can actually see them. The most demanding area on performance will probably be 69/70... since they're joined in an open manner rather than by doors, plus the open air balcony allows you to see ALL of Midgar basically.

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lozzer22
lozzer22 - - 33 comments

I was messing around with your awesome model in Blender and decided to render it with subdivision on the pipes, Ambient Occlusion, Ray Tracing and Sub-scatter Lighting: Imgur.com

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JigsawPieces Author
JigsawPieces - - 132 comments

Looks nice, I'm glad someone's had a play with it! Hopefully once I create a new top of the tower and change out a few things for newer counterparts it'll look even better.

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Neomonkeus Creator
Neomonkeus - - 98 comments

Was that render made using Cycles?

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Description

Yeah, there's a little aliasing - so what! I didn't realise I'd use the two images I'd saved to make this third image :D I'll probably make an image of Midgar similar to this once it's finished and textured in all its glory :)

News and a download are awaiting authorisation ;)