Simple mod for the original DOS version of Wolf3D that does only 4 things:
1) Adds strafe left and right buttons (mapped to A and D, cant change it).
2) Disables y axis of the mouse so you don't move with the mouse, only turn.
3) Adds a simple minimap to the HUD (replaces the current weapon picture - optional, you can also download a version without minimap)
4) Adds a minimal crosshair (also optional...)
Recently I got around to playing this ancient classic in dosbox... I found it a lot of fun, but the controls and maze-like structure of the maps was a bit frustrating to me, so I looked for a way to make the game more accesible for me (and possibly other ppl like me)... These are really small changes, and I'm sure that some mods do the same and even better, but I haven't found any such changes to the original wolf3D game available for download. So this will save you the trouble of having to make the changes yourself.
The strafe left/right buttons are hardcoded to A/D, you can't change them, but they are listed in the controls menu. The strafe buttons together with disabled y axis of the mouse controls make the game play like a modern shooter (you just need to set forw/back to W and S and maybe adjust mouse sensitivity...), thanks to the minimap the frustration level is significantly lowered. That said, these changes also do make the game easier and could be considered cheating (dodging is much easier when you can circle strafe with WSAD and you can see the secret areas on the minimap (but so what, as long as you have fun...).
The minimap is really basic, it shows green pixel on the players position, grey pixel for a wall, orange pixel is for a door and teal pixel is for a static blocking sprite, black color is everything else. The map doesn't show the sprites that don't block, the enemies and pickable items (that would make it way too easy).
The changes in source are based on coding tutorials listed here: www.areyep.com/diehardwolfers/viewtopic.php?t=2472 ... The strafe left/right button is based on HairMachine's routine and the minimap is based on Chris's routine.
Installation is simple, you just need to have the full DOS version of the game and replace wolf3d.exe and the VGA files with the ones that you download.
If you are experiencing performance issues, than in dosbox.conf, in the [cpu] section, set the "core" variable to dynamic and "cycles" to max (thats asuming you use dosbox of course...). You can find more info about dosbox.conf here: dosbox.com. Wolf3D has a maximum framerate of 70FPS, so no need to worry about the game getting too fast. If you can't solve the issues with the dosbox configuration file, than you can just download the version without minimap.
I removed the DrawWeapon function completely, in previous version the minimap was simply drawing over the weapon graphic, now only the minimap is being drawed. I don't think this had any noticable effect on the performance, but its a small improvement nonetheless...
Additionly I added a version without the minimap to the downloads. Its intended for ppl who would consider the minimap cheating or in case you have performance issues with the standart version (but first try to set core=dynamic and cycles=max in Dosbox.conf...).
This is the first, the last and the only update this mod will ever get. Better to leave the front page to actual mods with gameplay :-).
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Just overwrite the files with the ones downloaded. Note that this is for the original full DOS version of Wolf3D. This version contains only the enhanced...
Just overwrite the files with the ones downloaded. Note that this is for the original full DOS version of Wolf3D. This is a version only without the crosshair...
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