With the success of our first community project, the LZWolf First Ever Open Invite Mapset, Dunkelschwamm and I are pleased to announce our next project, the LZWolf Astrostein Open Invite Community Mapset! Similar to the last submission-based mod, we aim to collect levels from various modders, both new and veteran, from all corners of the internet (and maybe the galaxy?!). Simply download the toolkit (found in the FILES section), set up WDC, make a map, and send it to either me or Dunkelschwamm! (Contact info included with toolkit.)

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With the success of our first community project, the LZWolf First Ever Open Invite Mapset, Dunkelschwamm and I are pleased to announce our next project, the LZWolf Astrostein Open Invite Community Mapset! Similar to the last submission-based mod, we aim to collect levels from various modders, both new and veteran, from all corners of the internet (and maybe the galaxy?!). Simply download the toolkit (found in the FILES section), set up WDC, make a map, and send it to either me or Dunkelschwamm! (Contact info included with toolkit.)

Shatner

A few guidelines:

  • Limit of 3 maps per submitter
  • You can add custom actors/textures to your map! Follow the instructions included to set up an alternate XLAT file so you can define your new tiles
  • If you are simply making a map, you can send it to us in either WAD, PK3 or WDC MAP format, just please provide some basic details such as song selection, flat color/texture, par time, etc
  • If you are using custom assets, please use PK3 format and an alternate XLAT
  • You can choose your own song if you do not want to use the songs included in the pk3. Please use IMF, WLF, or ModPlug formats. No OGG please, trying to keep file size low.

BJKIRK2

Basic Instructions:

1. Set up your WDC project - set your base data folder to your vanilla Wolf3D folder, your extension to WL6, your output folder to a blank folder of your choosing, and the map data file to "astrokit.wmc" (included with this toolkit) Go to Maximum Values and change the Map Planes to 4 if you wish to use the 4th Plane (switch tagging and other ECWolf specific features)

2. Make your map and save. Export your map to WAD. You can do this manually by exporting your map to regular WDC format as PLANES.map and injecting into a WAD (look at the demo map for an example), or you can use the WAD exporter (requires wl6map.txt, included with this toolkit) Refer to Dunkel's tutorial videos for detailed instructions, or the guide in the MAPS folder (link - Youtube.com)

3. Dump your new map WAD file into the "Maps" folder of this PK3. Remember to make your definition in mapinfo.txt! Repeat steps 2-3 for each map

4. Play that shit!

This is a quasi-vanilla themed kit, so no extra EC/LZ features such as flats, parallax skies, halo lighting, brightness or any other fancy bells and whistles are included. However they can very EASILY be added to this pk3. Refer to the ECWolf tutorial page on Wolfsource, the LZWolf wiki on bitbucket, or simply tear apart any of my mods to see how its all done!

These are indeed only basic guidelines, and the included scripts/defs can easily be modified within SLADE and WDC! Feel free to add things such as light levels, parallax skies and flats to create a completely new experience!

SUBMISSIONS:

If you make a map with only the included assets, simply send me the Map Wad file and I can handle the rest, as long as you provide me with proper details such as music selection, par time, and ceiling/floor color selection

If your map contains new custom assets I would prefer you to package your new map in pk3 format, arranged in the same way as this toolkit - if you have new sprites/sounds/ scripts/whatever, please put them in a folder with your name

EXAMPLE: /sprites/astrocreep/ /actors/astrocreep/ etc

Remember to make a new XLAT file! Refer to the instructions in the XLAT folder.

Please design your map for pistol start and with no secret exits, maps will be accessed from a central hub map, much like the prior community mapset. You can name the map wad whatever you like, as I will be arranging the maps in a logical fashion so the teleport triggers function properly.

HOW TO SUBMIT:

You can submit your maps to either myself or Dunkelschwamm - there are multiple ways to contact us:

A) DieHard Wolfers Forum, if you are a member, simply drop one of us a message with a link (member names: AstroCreep; Dunkelschwamm)

B) ZDoom Forums, if you are a member, simply drop a message with a link to AstroCreep

C) Twitter, @AstroCreep5 and @dunkelschwamm respectively

D) Discord, we are both active members in multiple Wolfenstein/Doom/id discords, such as WolfSource, Team Raycast, ZDoom, The Wolf's Den, etc. Feel free to send a message to one of us and attach your map. (We can both be found easiest on WolfSource)

E) ModDB, send a message with a link to your map to AstroCreep

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What are you waiting for?! Get mapping! We can't wait to see your submissions!

Toolkit

LACM Toolkit


RSS Files
LACM Toolkit

LACM Toolkit

Mapping Tool

Toolkit for making maps for the project. Requires SLADE3 and WDC. (Updated 12/10/2020)

Comments
PDGamer2012
PDGamer2012

I hope to get at least one map finished by New Year's Eve.
If the invite is still open I will try and aim for 3 maps.

Reply Good karma Bad karma+1 vote
AstroCreep Creator
AstroCreep

As of yet there is no deadline. We will set one after we get a decent amount of submissions. Map away bro.

Reply Good karma+1 vote
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