Operation Serpent is a total conversion for Wolfenstein 3D using the ECWolf source port. Set in a fictional Central American country in the 1980s, Operation Serpent resembles no Wolfenstein mod ever made before or since. Operation Serpent is a tour de force of ECWolf's capabilities, with seven enormous levels (180x180 tiles, or over a quarter mile on a side!), seven weapons, a huge cast of over 13 human and nonhuman enemies, environmental hazards, switch puzzles, and features never before seen in a Wolfenstein mod. These are no ordinary Wolf3D maps--each is an adventure with an overarching concept and location, distinct from every other map.
Operation Serpent also features an all-original heavy metal soundtrack performed by guitar wizard Shane Strife and composed by him and diehard metalhead Bashe, written in the style of '80s speed metal giants like Grave Digger, Forbidden, and Metal Church.
Operation Serpent is set in the year 1989, in the fictional central American country of San Salvación, just to the south of Mexico's Yucatán peninsula. A breakaway state from Mexico, San Salvación has been gripped by civil war and ethnic conflict since the 1950s. Frequently changing alignment between the Western and Eastern Blocs, and riven by tensions between the white "creole" elite and the mestizo and Native American majority, San Salvación is one of the most unstable and dangerous places on earth.
In 1988, San Salvacion fell into the hands of the fascist, white supremacist National Liberation Party, who have begun a campaign of genocide against their opponents. If that wasn't bad enough, rumor has it that thousands of dissidents, Communists, and "ethnic undesirables" have been delivered to the escaped Nazi war criminal Dr. Joachim Mörder, a biologist who experimented on prisoners in the Chelmno extermination camp in 1944. These prisoners have supposedly been used for genetic experiments that have turned some of them into super-soldiers and hideous monsters, stripped of their free will and mindlessly obedient of the fascist Salvaciano government.
You are Maria Cortez, a Mexican-American spy sent in by NATO to gather intelligence on the experiments taking place within the borders of San Salvación and, if possible, shut them down. The Black Hawk helicopter that took you into San Salvación has been shot down and you barely escaped with your life. Armed with nothing more than a knife and a Glock 17 pistol, you find yourself stranded in a hostile country, on the run from the Salvaciano army. But hey, nobody ever told you stopping a dictator and his armies of crack regime protection troops and mutated abominations was going to be easy...
Three years in the making, my magnum opus is done!
My ninth Wolfenstein mod and fourth ECWolf mod, Operation Serpent is set in the year 1989, in the fictional central American country of San Salvación, just to the south of Mexico's Yucatán peninsula. A breakaway state from Mexico, San Salvación has been gripped by civil war and ethnic conflict since the 1950s. Frequently changing alignment between the Western and Eastern Blocs, and riven by tensions between the white "creole" elite and the mestizo and Native American majority, San Salvación is one of the most unstable and dangerous places on earth.
In 1988, San Salvacion fell into the hands of the fascist, white supremacist National Liberation Party, who have begun a campaign of genocide against their opponents. If that wasn't bad enough, rumor has it that thousands of dissidents, Communists, and "ethnic undesirables" have been delivered to the escaped Nazi war criminal Dr. Joachim Mörder, a biologist who experimented on prisoners in the Chelmno extermination camp in 1944. These prisoners have supposedly been used for genetic experiments that have turned some of them into super-soldiers and hideous monsters, stripped of their free will and mindlessly obedient of the fascist Salvaciano government.
You are Maria Cortez, a Mexican-American spy sent in by the pan-American anti-fascist organization AAM to gather intelligence on the experiments taking place within the borders of San Salvación and, if possible, shut them down. The Black Hawk helicopter that took you into San Salvación has been shot down and you barely escaped with your life. Armed with nothing more than a knife and a Glock 17 pistol, you find yourself stranded in a hostile country, on the run from the Salvaciano army.
Operation Serpent is by far my most advanced and radical mod yet, featuring enormous levels and a host of ECWolf features never seen before, and a unique aesthetic inspired by the art and culture of the late 1980s, including an original '80s metal soundtrack composed by Bashe and Shane Strife and performed on real guitars. A hand-edited COLORMAP with gradient sky effects and fullbright colors, an all-new roster of enemies and weapons, and Doom-style weapon bobbing and hitscan attacks make Operation Serpent look and play like no other Wolfenstein mod. Though it has only eight levels, each of these levels is four to six times the length of a standard Wolfenstein level. A new player should take 6-8 hours to complete Operation Serpent.
Requires Wolfenstein 3D v1.4 and a recent dev build of ECWolf to play. AMD Phenom II CPU or better required for adequate performance (Intel Core i3 recommended) on the later maps.
An optional music pack is available that replaces the lossy opus music with high-quality FLAC renditions. Click here to download.
After months of delays waiting for the last pieces of the sound track, Operation Serpent is now complete and due for release on November 21, 2015! It's...
If you thought my earlier ECWolf releases like the ECWolf tech demo, Return to Totenhaus, and Coffee Break were impressive, Operation Serpent will blow...
Operation Serpent First Encounter. Contains 7 levels + 1 secret level, for 6-8 hours of gameplay. Requires ECWolf 1.3.2 or later (recent development build...
High quality music pack for Operation Serpent. Load after serpent1.pk3.
The song "Solemn Sight", the music from the first level of Operation Serpent. Written by Bashe, performed by Shane Strife. This is a demo mix and does...
Not working with newest ECWolf dev build.
Saw a post at DHW regarding WDC files and ECWolf level making instructions. How does one get that? Could be fun.
-ack
I was gauging interest at first, but now that I have received said interest, I will probably upload something this weekend.
P.S. I'd be interested in a more in-depth review at some point because I'm always eager to hear critique from another level designer, especially one as talented as you.
Much appreciated. I should have put more effort in the past on figuring how to mod in ECWolf. It looks/feels like a great base from which to start.
I'll give the game another run through within the next week or so and give you a more detailed review. No problem.
Thanks for the compliment.
Just an FYI, but it doesn't work with the Android port of ECWolf. Maybe it's my version of it, who knows?
I only just recently gotten into ecwolf so I will definitely give this a try.
This mod addresses almost every issue I had with the original Wolfenstein 3D, save for the tedium of looking for secrets. I like it! :D
Has anyone been able to locate Level 2's 14th secret? Even with cheats, I just cannot find it.
When it will be released? I hope very soon :-)
It has released.