This is a project made from the collaboration of many people, in an effort to showcase the versatibility and features provided by LZWolf, a fork of Blzut3's ECWolf Engine maintained by Linuxwolf.
The levels contained in this mod vary radically, from vanilla classic-style maps with cool new actors, to intricate and stunning behemoths, some with features such as parallax skies and larger-than-64x maps.
This is built off of a toolkit, designed by AstroCreep, that includes extra actors and tiles already defined, and then was distributed and used as a base to build the submitted maps off of.
Base New Features:
4 keys
all static items from SOD and the Lost Missions
Static items and textures from Wolf Overdrive by Thomas Weiling
more textures from the Dunkel Collection
switch and remote door textures by Executor
An awesome animated menu backdrop (converted from a gif animation by AstroCreep)
an even more awesome new title sequence by Dunkelschwamm
Cool new IMF music, converted from midi by AstroCreep
*songs by various, listed by map further on
A few new actors, such as new enemies and environmental hazards
All other new features vary by map
MAPLIST
'Trap Filled Adventure' by QuakeDoomNukem
song - "TRIGGER.mid"
'The Doctor Is Out' by QuakeDoomNukem"
song - "RAGE.mid"
'EISENEDIT!!!!!' by Linuxwolf
song - "AST_26", an original by AstroCreep
'Greek Ruins' by MorpheusKitami
song - "XPUTIT" from Spear of Destiny
'Abscond' by Gerolf
song - "XFUNKIE" from Spear of Destiny
'Redoubt' by Gerolf
song - "XGETYOU" from Spear of Destiny
'Nazis Fuck Off!' by Thomas Weiling
song - "FUNKYOU" from Wolfenstein 3D
'The Sub' by MorpheusKitami
song - "SPRAY" from Rise of the Triad
'Satanworld' by AstroCreep
song - "FW17", an original by AstroCreep
'Sunset Raid' by AstroCreep
song - "SUCKTHIS" from Rise of the Triad
'Waste Tunnels' by AstroCreep
song - "FW01", an original by AstroCreep
'Cyber-Deathknight Factory' by Dunkelschwamm
song - "Flying Battery Zone, Act 2" from Sonic 3
'Vignettes' by Dunkelschwamm
song - "RADAGIO" from Rise of the Triad
'Three Steps of Escaping' by Orka
song - "ORKA_1", an original by Orka
'The Last Stop' by Orka
song - "ORKA_2", an original by Orka
'All Heil The Hunt For The Hidden Hitler: The Revenge' by MINOTAURiii975
song - "FW24", an original by AstroCreep
'Entryway' by Phade
song - "FASTWAY" from Rise of the Triad
Other Credits:
Hub Map by AstroCreep and Dunkelschwamm
Additional textures - Dunkel Collection by Dunkelschwamm,
Wolf Overdrive by Thomas Weiling, Schabbs, Mutant Maker
and LSD AstroCreep walls by AstroCreep
switch and remote door textures by Executor
Additional sprites - Wolf Overdrive by Thomas Weiling,
Brown Boy by Harry Mass Sr, Clone by ArEyeP,
MP40 officer by ZioMcCall, Scientist by TobiXY,
allied soldier by Laz Rojas,
Environmental hazards by AstroCreep (adapted from Wolf3D
and ROTT
others from Wolfers for Wolfers pack
Additional sounds froM SOD and MacWolf
Additional Music from SOD and ROTT
Title Music - TITLSHIT, an original by AstroCreep
Menu / Read This! Music - TITLSHIT, an original by AstroCreep
High Scores - GOINGUP from Rise of the Triad
Intermission Music - ENDLEVEL from Wolf3D (Midi2IMF reconvert by AstroCreep)
Base pk3 DECORATE and XLAT scripting by AstroCreep
Menu interface and graphics by AstroCreep
Title Sequence by Dunkelschwamm
MIDI to IMF conversion by AstroCreep
Project compile and MAPINFO by AstroCreep
Other modders
title sequence by Dunkelschwamm, IMF music by AstroCreep
This is a project made from the collaboration of many people, in an effort to showcase the versatibility and features provided by LZWolf, a fork of Blzut3's ECWolf source port maintained by Linuxwolf.
The levels contained in this mod vary radically, from vanilla classic-style maps with cool new actors, to intricate and stunning behemoths, some with features such as parallax skies and larger-than-64x maps.
This is built off of a toolkit, designed by AstroCreep, that includes extra actors and tiles already defined, and then was distributed and used as a base to build the submitted maps off of.
All features vary by map, using LZWolf's feature to load different XLAT files per map - some maps are very decidedly vanilla, while others are radically different and utilize some of the modding features available in LZWolf
PK3 file for use with LZWolf, requires Wolfenstein 3D and the latest version of LZWolf (UPDATED 12/18/20, bug fix in Sunset Raid, fixed broken secrets...
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