The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Managed to figure out the conversion process for myself so I got the Saiga in.
Congrats, man! You're gonna step into Millenia's footsteps. :D
Keep working! Your work definitely has quality and your quickly improving.
Is that the actors shadow in the grass?
Yes!
YYYEEEEAAAAAHHHHHH
I've been wanting to see that for so long. Finally, PC shadows. YES.
Outstanding!
Outstanding!!
Now all you guys need is an AA-12! (just kidding)
"Just kidding?" I say HECK YES.
Back on topic, that model is a beauty. I want one!
The barrel on the Saiga is awfully short, which leads me to believe that there will also a full-length variant, right? (please)
Stalker art style isn't 100% real life accurate. Everything is compressed in size even guns. So don't expect them guns to be 100 rel life counterparts.
weird he has 3 arms!