Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
One more shot. I've been reluctant to add any unnecessary flashy lights in any of my designs as they dont really fit our theme.
However I wanted to test if this helmet could make us of "terror lights" and while the position may not be the best right now, I do think the concept fits and when placed and used correctly they would make the armor more intimidating on the battlefield.
If I decide to leave them in the design they can be toggled on and off in game.
Nice looking model! By the way, in your imagination how would one change the magazine? With help, or can the operator reach his top of the helmet, or there is some sort of automatic mechanism triggered when it needs to reload, or is the weapon for one use only? Thank you again for the massive content flow!
Id say it is a one load weapon in combat situation as the magazines are funny shaped and the location is bit hard to reach as you said. I think they are reachable and trained operator could do it, but the helmet gun is more like a extra weapon to be used in close situations and when primary weapon is aimed at something else.
The mags have 50 rounds each so they should last for a while. Extended scenarios are another thing, but I would suppose these guys would then have mobile ammo supply with them where they can grab more ammo when necessary.
Looks like Warframe's Volt Storm Helmet.
Ooh I can see the resemblance! Warframe does have some spectacular armors in it! :D