Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Report RSS Highway to H*** ...Heaven? (view original)
Highway to H*** ...Heaven?
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Cap2
Cap2 - - 185 comments

wow... are you ******** me that's beautiful!

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DaimeneX
DaimeneX - - 854 comments

"We moved the huds and wpns from CoP to LA, so yes, from now your hands will be the same as the armor you wear"

HOLY, *******, ****!
THIS IS AWESOME!
This is Phantom Zone all over again!
I just CAN'T wait for December update.

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R0ADKILL
R0ADKILL - - 1,174 comments

Blowout soon, fellow stalker.

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LVutner
LVutner - - 766 comments

Hands change by engine?

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dezodor Author
dezodor - - 3,643 comments

yes

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exostalker
exostalker - - 323 comments

So you did move the HUD's from COP? Amazing!! That's what I was waiting for really (and kept asking about every few months for years now)!

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Sniegininkas
Sniegininkas - - 255 comments

I think everyone wanted this feature in the game. Looks WAAAAY better :)

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Charcharo
Charcharo - - 24 comments

I have a question about the new patch that is in development (DC).

You said DX 11... does that mean all of the CS and CoP features were put in the game? Like Inverse Kinematics (not part of DX 11, I know), Tesselation, Contact Hardening Shadows?

Also what about using some of the textures and models for objects and NPCs and other stuff from CS and CoP? Those can easily improve the games looks.

Am asking because I am kinda hyped abot the mod :P !

*Sorry if it is a repost, maybe you just forgot to see comments on middle picture (happens to me) :(

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Ghostdoge
Ghostdoge - - 393 comments

Can pretty much argue that the LA devs have made XRay 2.0. The amount of improvements and engine additions they've made is amazing.

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Lygus
Lygus - - 54 comments

Perhaps there's a list of improvements made specifically for LA's X-ray engine? Graphics, gameplay, sound, etc.

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id.Dav
id.Dav - - 187 comments

Wait....is this screen from LA?

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MemoHK
MemoHK - - 433 comments

Thank God you didn't put in that low blow-out fire image. the default blowout in STALKER is amazing. :)

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MemoHK
MemoHK - - 433 comments

Hey Dezodor, do you know if the guys succeeded with S2 engine already? Can't wait for some insights! Can you image that people still get psyched about STALKER universe? We just can't get enough. Truly masterpiece. :)

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DaimeneX
DaimeneX - - 854 comments

Guys. I don't know if you are playing or just kind of dumb but It looks more like a Psy-Storm.
You know, it looks like last stage of Atmosfear Blowout (like here) and it has electric like anomalies forming everywhere, which is clearly visible.
Also, this is the AI test map right?

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JimBeamBlack
JimBeamBlack - - 157 comments

Wow, Very Nice!!

Hey, my birthday is on the 29th of this month...just throw'n that out there. ;-)

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wrenge
wrenge - - 30 comments

COP hands! YAY! Also is there dynamic music like in CS or COP?

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te47
te47 - - 60 comments

Bringing in the new CoP-style hands system is a really cool advancement, but does this mean there will be no more support for weapon models/animations that were made for SoC? My current LA mod has over 130 real-world weapons that I've spent several years working on (first for my SoC mod), all of which are obviously in the SoC format. Does this mean I'll have to start over?

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DaimeneX
DaimeneX - - 854 comments

Yeah. You might wanna revise that in the update.
Best to do is convert weapons from CoP mods or CS mods as they already have animations.
Old weapons will not have weapon bobbing as it is loaded from model and not injected into the HUD as before. At least thats how I understand that now.

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MRTyde
MRTyde - - 14 comments

stairway to heaven

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Description

A little update for November!

We managed to fix many small glitches in game, such as the not always working garbage bandit scene, or Doc on swamp. We moved the huds and wpns from CoP to LA, so yes, from now your hands will be the same as the armor you wear, and the weapon bobbing is new as well. It was a long requested feature, which we could not resist. It was always easier to say that it's not possible to port, but the time has come. The upgrading system is still not finished, need to add some more text strings, and certain items won't work (yet). We've separated the traders from fixers/upgraders, so you won't be able to trade with the same npc, who makes upgrades (it's more like due to the decision/plan we implemented the upgrading, as it replaces the trading button, so either trading, or upgrading) and so on. Ah one more thing, we are trying to recover the old skills module we had in LA back in 2012-13. It won't be easy, not because of it's bugged or looks bad, but we need to make it useful. Need to find out how the skills could raise your stats etc.

Fresh changeslog (don't forget to bookmark, as we update it daily):
Dezowave.com