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This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
I think the Empire losing its ai is due to the pirates having access to the Empire research building, or possibly just a result of giving the pirates...
empire ai bug
The mod is no longer being worked on and has major issues, pleaze do not download unless u know how to fix the problems.
cease on mod development
I have recently uploaded a new patch for version 1.5 of my mod, here is a description of some of the changes.
new patch for version 1.5
This is a summary of some of the improvements I've made since the release of version 1.4 that you'll see in version 1.5.
stuff to look forward to in version 1.5
For the 1.2 version I have added some new units, here they are: TIE Interdictor, ARC-170, Vulture Droid, and Tri-fighter. I have also added concussion...
some new stuff in 1.2
Since Nebulon-Bs are supposed to be Rebel medical ships, I've decided to give them some healing abilities and 3-7 fighters/bombers isn't enough for one...
nebulon healing abilities.
I am going to try to create point-defense lasers for a newer version of my mod, but the chance of succes seems small.
point-defense lasers and some other stuff.
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