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This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.

Post news Report RSS Stuff to look forward to in version 1.5

This is a summary of some of the improvements I've made since the release of version 1.4 that you'll see in version 1.5.

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The weaker Lucrehulk now has only four weapons hardpoints, this is more canon as in EaW there is a 10 weapons canon=1 weapon hardpoint reduction and the pre-Clone Wars Lucrehulk had 42 turbolasers. The stronger Lucrehulk now has four turbolaser hardpoints and 14 laser hardpoints, this is as accurate as possible with the model I'm using for it. The two main Lucrehulks are no longer buildable for Pirates. The
lucrehulk Interdictor now has only one gravity well hardpoint, which is
now where its shield generator was, it has the same weapons arrangement
as the stronger Lucrehulk.
The dreadnought has been specialized for each faction, Empire gets a version with four turbolasers and a concussion missile lancher, Pirates get a version that has two turbolasers, two lasers, and one concussion missile launcher, Rebels get a vrsion with two turbolasers and two lasers. Each version of the Dreadnought has a different laser and turbolaser color (blue for pirates, red for rebels, green for empire).
All frigates have their total hardpoint healths equal to unit health in Spaceunitsfrigates.xml.
The Loronar Strike cruiser now has tractor beam and power to weapons abilities.
Many units given trator beam ability, most of them Mon Calamari cruisers (yes, that is canon).
The Venator now has four turbolaser hardpoints and two torpedo hardpoints and is no longer buildable for Rebels. The Venator now has much more accurate shield strength determined by
the shield strength a Victory-1 would have in EaW as they are supposed
to hvae roughly the same amount of shielding.
Recusant now spawns 20 squadrons of fighters, but the hangar isn't targetable and destroyable because the fighters are supposed to come out of empty spaces in the ship (may be possible to have them spawn at different locations simply by creating multiple invisible hangar hardpoints all over the ship).
The shield strength of the frigates has been reduced to be more like what their shield strength would be canonically, some frigates have shield strength that I determined using the conversion equation for SBD into EaW shield points (based on A-wing and Y-wing SBD to A-wing and Y-wing Shield points).
"Destroy all Pirate land forces to win." is back in land tactical battles vs. pirates.

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