* 3 Levels
* Pure Action and breathtaking Moments
* Beautiful Landscapes (From Bogs over Sunny Large
mountain area's, valleys and jungels to dark snowy areas)
* Very detailt Leveldesign and Enviroment
* A Mix of Linear and Open gameplay
* Missions with KI friends
* New Hud ("Alpha" Hud)
* Many Cutscenes and Great Flowgraphs
* New Music, emphasizing the atmospheric intensity
* Gameplayvariation: Rush, Stealth, Drive And Shoot, Sniper...
*Playtime: 1-2 Hours
Story:
13. August 2020. The special Forces of the US-Fraction is on their way to Noname Island in the Pacific. Secret Informations about Clone Tests has been leaked by a account executive.
The Project is allegedly under the attendance of the Korean Ex-Military Kyong. Equipped with Nanosuits, the Situation has to be inspected.
But already before the Arrival, everything went wrong. The aircraft-carrier with Nomad and Psycho got under bombardment and sunk.
The whole Team is absentminded on the Island, including Nomad.The previous Mission gets merely secondary, it is more important now to find Nomad and disappear from that Island!
We will realease and creat this mod under the Label "Zero Productions"
Hi Community,
Final Full Version 1.2.1
We are proud to inform you that we have released the New and Final Version 1.2.1 of the Mod!
This Version comprises all Patches and Hotfixes from the previous Versions.
The Installer File can be used as a Patch aswell, and updates any previous Version to the Final Version 1.2.1.
If you have already downloaded Version 1.2.0, its enough if you just download the Hotfix (See below).
Hotfix 1.2.1
For Those who already installed Version 1.2.0, we created a small Hotfix, which fixes that you get Stuck constantly, aswell that it makes the Intro Skippable.
The Mod Version 1.2.0 is required.
Mod coming to 3 Big Gaming Magazines
We are very Proud to inform you, that Living Hell: Nonamd Island 2 is coming to three Big and Famous Gaming magazins in February/March!
- Pc Games (Germany) - 24.2.2010
- Pc Action (Germany) - 10.3.2010
- Pc Gamer UK (England) - March 2010
Full Changelog Version 1.2.1
Beneath you can find the Complete Changelog of Version 1.2.1.
- Fixed getting Stuck constantly
- Intro is now Skippable
- Fixed Jammer Mission
- Re-Added deleted Bridges
- Fixed Attachments of Mates
- Fixed "Backview" for Vtol Mission
- Added Moac Weapon for Vtol Mission
- Fixed Fog not appearingly correct with Low/Middel Settings in Level 1
- Removed DOF
- Better Performance in the Bog (Avarage: 5-8 Fps more)
- Continuous getting Stuck in Objects/Stones fixed
- Ai Forbidden Areas placed
- Complete over-worked of the Intro
- Complete Intro shorter
- New Start Area with better performance
- Replacement of the Enemies
- Sniper Mission objectives added to Radar
- Fadings over-worked
- New Savepoints
- Over-work of the Music (No very long loops of the same track)
- Illogical Level Design over-worked (Oversized Rocks, Streets ending in Stones)
- Climbing up the Dam workes now better
- Added Slowmotion at some points
- Places where car got stuck over-worked
- Some Triggers fixed (Trigger Once)
- Fixed two Bridges
- Readme Updated
- Some more small things
What's to come?
In conclusion, we have a small hint for you.
Here is a the Banner and Teaser of our new project!
More Information about our New Mod will follow in the next weeks!
Stay Tuned!
Banner
Teaser
We present you the Non-Installer Version 1.2.0 and another Patch for those who have problems with the Installer.
Release of the New Version 1.1.0 and the Patch, which updates the old Version 1.0.0 to 1.1.0!
Zero Productions Proudly Presents: Living Hell: Noname Island 2. A Crysis Modification. The Prequel to Crysis.
Some Time has passed until our last update, but we had some major problems in our Team, so several things were delayed.
This is the Last Patch/Hotfix for Living Hell: Noname Island 2, It fixes that you get Stuck without a reason all the time. How to Install: Copy the "Living_Hell...
This is a Non-Installer Version for the Full Mod. For those who have problems with the Installer. How to Install: Copy the "Living_Hell" Folder to Your...
This mod features 3 levels, Pure Action and breathtaking Moments, Beautiful Landscapes, Very detailed Level design and Environment, A Mix of Linear and...
Zero Productions Proudly Presents: Living Hell: Noname Island 2. A Crysis Mod. The Prequel to Crysis.
For those not able to get the installer to work, get the non-installer version and hotfix it manually (check the Files tab).
cool mod, but in the map "Hurry Dude" i have a huge floating gun in front of me -.-
When i play the game it keeps crashing on startup can u post a patch link i was really looking 4wrd 2 playing it
When I run the installer it keeps telling me that I have not chosen the correct folder and I've tried my EA folder, Steam mod folder as well as create an EA games folder and it won't install in any of them. Help.
Ahhhh i cant play this or city level city assault OMG its so annoying they look cool tho!
How do i get on the elevator to the dam in Day X? I pressed the button after reloading many times only once it went up but half way. I have no idea how to get it working properly.
really looks nice,but actually i don't know how to install crysis mods,can anyone tell how to do it?
Uhhhh... you see the BUTTON at the top right of this window that says "Install Mod"? Try that.
there is a guide how to install the mod in the readme ;)
i would have rated a 9 but the rate is closed at 6.8.
absolutely incredible set design\ story line\ landscape, a must play mod!
playing 64bit no CTD or anything of the like. just one yellow ball at the damn, probably supposed to be a rock? maxed out running natural-mod and x-config set to ultra with great FPS. i have no idea what it was because i dont have a 64bit fps recorder but the mod ran smooth as could be.
the only thing that was tuff for me to rate this a 10\10 was the A.I.. most of them got stuck behind bushes and rocks. i mostly walked up to them and melee attacked especially the poser nano suit guys. i couldnt stop laughing when i was sneaking up on one and he got him self stuck under a boat ramp and drowned in the water. it was basically a walk through for me with no real enemy engagement... not the whole time but to much.
regardless, really great work for everyone that had a hand in this! if there is any A.I. tweaks i would be more then happy to hear about it.
Thanks ;)