LiTDOOM is a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival game: scarcer ammo drops, bleeding wounds that you can actively treat, Inventory items that can be used to help you in your mission, and randomized monsters and item spawning. Also new weapons, new monsters, new 2D sprites, and new difficulty settings and player classes to tailor the game experience to your personal tastes. In the future I also plan to add a crafting system and other features, based on your feedback, so please give this mod a look so I can improve it, and also improve myself as a first-time noob modder!

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General Suggestions (Games : Doom : Mods : Live Through DOOM - Survival Gameplay : Forum : Suggestions : General Suggestions) Locked
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Dec 7 2019 Anchor

Hey, great mod! Thanks for making your mod separate, makes it easier to track. I had a few general suggestions:

- Change up the weapon/item sounds, maybe use more real world noises to further distance it from that arcadey Brutal Doom feel.

- Add some more gear items, maybe some to help you retain items better between levels. Stuff like go bags, tactical vests, bandoliers, pouches, etc.

- Is there any way to stop the super shotgun from auto reloading? You draw it first if you have both shotguns, so you automatically reload it when you hit 3, sometimes using up your remaining shells.

- Potentially move some settings to be CVARs/menu based rather than class. I'd love something like Lone Marine + Famine, or something between Realism and Lone Marine since Realism is a bit too unforgiving and Lone Marine is still pretty easy.

- Add ambient noises/effects/map decorations. Dead Marine has some cool blood splats and graffiti if puts on the walls near dead marines to add some worldbuilding stuff. Extra ambient sounds, bodies, satanic stuff would be cool too.

- More melee weapons in various states of durability, small chance to spawn on armor/HP bonuses or something, might help with the survivalist early runs.

-Eventually gun durability? Factorum does this pretty well, could have cleaning/maintenance kits to help keep guns workiing.

- More storytelling between maps; I love the little narratives that happen when you lose stuff, it'd be cool to have some positive or neutral events as well. Maybe you pry open an ammo locker and get a magazine or two of ammo, find a dead marine and loot him, or neutral stuff like sneaking past some monsters, hearing distant firefights, etc.

Dec 8 2019 Anchor

Hey, great feedback! There are some very appealing suggestions in your post, and I'm glad you liked the mod enough to make you think about them.
Here are some mandatory notes:

- Some bugs, like the auto reload of some weapons and the inability to unload others (the autoshotgun freaks out when you try to unload it), are sadly inherited from the original Brutal Doom, so yeah of course I'll try to do something about them, (I already fixed the shotgun being unable to fire if you try to reload with no reserve ammo, and fixed some more minor bugs from BD), but of course it will take some time because as I said I'm still pretty inexperienced so I'm experimenting with thing related to my planned features to make them work better. Furthermore, SGT_Mark IV has his own way of writing his code of course, so finding "what's wrong" in a code that's not mine is a tad more difficult for me right now.

- Lone Marine already has the "famine" ammo and health spawn options included. So I think the "in between" skill level you are looking for is Unchained Horde FAMINE.
Also yeah, I'm thinking to put some toggleable options, for example a realistic reload system that takes the remaining chambered ammo from you if you try to reload before unloading first.

About the rest, I'm probably putting a good portion of those suggestions to my to-do-list. They maybe won't take precedence over the others, but they'll most likely happen!

Dec 8 2019 Anchor

Great!

The hitboxes could use a little tightening up as well, sometimes between that ducking animation enemies do and general hitbox wonkey a lot of headshots end up missing.

Primary needs might be cool too, Hideous Destructor's addon Ugly as Sin has food and water drops that get mixed in so you need to eat and drink every few levels.

I think as far as difficulty goes it'd just be nice to have something like Lone Marine without the huge health buff to monsters. I find it more fun when ammo is rare but still really effective, like Realism mode.

Edited by: -Ghost-

Dec 8 2019 Anchor
-Ghost- wrote:


I think as far as difficulty goes it'd just be nice to have something like Lone Marine without the huge health buff to monsters. I find it more fun when ammo is rare but still really effective, like Realism mode.


+1 to this. Current monster damage levels and ammo spawns in Lone Marine is just right, but I keep feeling like monsters could do with just a bit less health.

Dec 9 2019 Anchor

Yeah, I've gotta say, Realism damage feels about right other than the player taking way too much damage. If you only get 3 shells but can 1 shot a caco it evens out and makes it more of a tactical choice of who to drop.

Dec 10 2019 Anchor

Please also consider that Realism mode has the "ultraviolence" spawn filter, while "Lone Marine" has the hurt me plenty monster count. So The fewer numbers in Lone Marine should theoretically balance out the added monster health. This is because I (personally) prefer when the fights are not too much chaotic, but every single monster can pose a more serious threat. Of course tastes are tastes, and since I'm going to remove or rewrite a couple of difficulty levels (demon hunter and giant slayer mostly) there's still room for new ones.

Also, realism mode is completely copy-pasted from Brutal Doom, so I could as well tweak that. But I would reduce the ammo drops even more at that difficulty, because I often find myself with excess ammo even when playing demon hunter or unchained horde with FAMINE ammo spawns. Could this be reasonable? A Realism mode with even less ammo drops but with, let's say, only 3x damage taken from the player instead of 7x?

Edited by: Grey-Wolf

Dec 10 2019 Anchor

Realism difficulty isn't quite my cup of tea (both player/monster damage always felt too inflated to me). A perfect difficulty sweet-spot for me would be somewhere between Lone Marine and Unchained Horde famine:

50% Monster damage (Lone Marine)

50% increased health (Unchained Horde)

Reduced item spawns (Lone Marine/UH Famine)

In terms of monstercount I kinda wish there were some way to detach it from the rest of the difficulty options too. Some mapsets are really ball-busting on UV rates while others feel too easy on HMP.

Dec 11 2019 Anchor

There's definitely some room for adjustment in there, that sounds okay too. 3x damage sounds fair to me too. It's mostly to avoid the one shots at almost full HP/green armor or insta killing toxic floors.

Dec 12 2019 Anchor
-Ghost- wrote:

There's definitely some room for adjustment in there, that sounds okay too. 3x damage sounds fair to me too. It's mostly to avoid the one shots at almost full HP/green armor or insta killing toxic floors.

Yeah that's the main reason I never enjoyed it in Brutal Doom. That, and the fact that monsters that die too quickly means even more excess ammo and items.
The next version of the mod will come with a selection of new items, ambient decorations and a first try to rebalance difficulty settings. I hope you'll like it.

Also, if you got some spare time, make sure to rate the mod!

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