LiTDOOM is a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival game: scarcer ammo drops, bleeding wounds that you can actively treat, Inventory items that can be used to help you in your mission, and randomized monsters and item spawning. Also new weapons, new monsters, new 2D sprites, and new difficulty settings and player classes to tailor the game experience to your personal tastes. In the future I also plan to add a crafting system and other features, based on your feedback, so please give this mod a look so I can improve it, and also improve myself as a first-time noob modder!
Posts | ||
---|---|---|
General Suggestions | Locked | |
Thread Options | ||
Dec 7 2019 Anchor | ||
Hey, great mod! Thanks for making your mod separate, makes it easier to track. I had a few general suggestions: - Change up the weapon/item sounds, maybe use more real world noises to further distance it from that arcadey Brutal Doom feel. - Add some more gear items, maybe some to help you retain items better between levels. Stuff like go bags, tactical vests, bandoliers, pouches, etc. - Is there any way to stop the super shotgun from auto reloading? You draw it first if you have both shotguns, so you automatically reload it when you hit 3, sometimes using up your remaining shells. - Potentially move some settings to be CVARs/menu based rather than class. I'd love something like Lone Marine + Famine, or something between Realism and Lone Marine since Realism is a bit too unforgiving and Lone Marine is still pretty easy. - Add ambient noises/effects/map decorations. Dead Marine has some cool blood splats and graffiti if puts on the walls near dead marines to add some worldbuilding stuff. Extra ambient sounds, bodies, satanic stuff would be cool too. - More melee weapons in various states of durability, small chance to spawn on armor/HP bonuses or something, might help with the survivalist early runs. -Eventually gun durability? Factorum does this pretty well, could have cleaning/maintenance kits to help keep guns workiing. - More storytelling between maps; I love the little narratives that happen when you lose stuff, it'd be cool to have some positive or neutral events as well. Maybe you pry open an ammo locker and get a magazine or two of ammo, find a dead marine and loot him, or neutral stuff like sneaking past some monsters, hearing distant firefights, etc. |
||
Dec 8 2019 Anchor | ||
Hey, great feedback! There are some very appealing suggestions in your post, and I'm glad you liked the mod enough to make you think about them. |
||
Dec 8 2019 Anchor | ||
Great! The hitboxes could use a little tightening up as well, sometimes between that ducking animation enemies do and general hitbox wonkey a lot of headshots end up missing. Primary needs might be cool too, Hideous Destructor's addon Ugly as Sin has food and water drops that get mixed in so you need to eat and drink every few levels. I think as far as difficulty goes it'd just be nice to have something like Lone Marine without the huge health buff to monsters. I find it more fun when ammo is rare but still really effective, like Realism mode. Edited by: -Ghost- |
||
Dec 8 2019 Anchor | ||
-Ghost- wrote: +1 to this. Current monster damage levels and ammo spawns in Lone Marine is just right, but I keep feeling like monsters could do with just a bit less health. |
||
Dec 9 2019 Anchor | ||
Yeah, I've gotta say, Realism damage feels about right other than the player taking way too much damage. If you only get 3 shells but can 1 shot a caco it evens out and makes it more of a tactical choice of who to drop. |
||
Dec 10 2019 Anchor | ||
Please also consider that Realism mode has the "ultraviolence" spawn filter, while "Lone Marine" has the hurt me plenty monster count. So The fewer numbers in Lone Marine should theoretically balance out the added monster health. This is because I (personally) prefer when the fights are not too much chaotic, but every single monster can pose a more serious threat. Of course tastes are tastes, and since I'm going to remove or rewrite a couple of difficulty levels (demon hunter and giant slayer mostly) there's still room for new ones. Also, realism mode is completely copy-pasted from Brutal Doom, so I could as well tweak that. But I would reduce the ammo drops even more at that difficulty, because I often find myself with excess ammo even when playing demon hunter or unchained horde with FAMINE ammo spawns. Could this be reasonable? A Realism mode with even less ammo drops but with, let's say, only 3x damage taken from the player instead of 7x? Edited by: Grey-Wolf |
||
Dec 10 2019 Anchor | ||
Realism difficulty isn't quite my cup of tea (both player/monster damage always felt too inflated to me). A perfect difficulty sweet-spot for me would be somewhere between Lone Marine and Unchained Horde famine: 50% Monster damage (Lone Marine) 50% increased health (Unchained Horde) Reduced item spawns (Lone Marine/UH Famine) In terms of monstercount I kinda wish there were some way to detach it from the rest of the difficulty options too. Some mapsets are really ball-busting on UV rates while others feel too easy on HMP. |
||
Dec 11 2019 Anchor | ||
There's definitely some room for adjustment in there, that sounds okay too. 3x damage sounds fair to me too. It's mostly to avoid the one shots at almost full HP/green armor or insta killing toxic floors. |
||
Dec 12 2019 Anchor | ||
-Ghost- wrote: Yeah that's the main reason I never enjoyed it in Brutal Doom. That, and the fact that monsters that die too quickly means even more excess ammo and items. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.