This Mod will have no Storyine at first cause Modeling and Coding is more Important than the Storyline.
Here Some new things:
New Generals/Changed Generals:
USA:
-Futuristic General
-Air and Combat General
-Special Forces and Superweapons General
China:
-Electronic- and Chemicalwarfare General
-Atillery and Nuke General
-Massproduction General
GLA:
-Terrorcells and Sneak General
-Explosives and Airstirke General
-Insurrection General
Each of this Generals will be Unique and everyone will have good and bad sides. You will see in the first Beta release what I mean.
You know I can't do it alone, my first mod died because I did it alone first than a few People helps me but than they noticed it is to much work and left and so the Mod sadly died.
So I need:
1-2 Mapper
1 Skinner
1 Modeller
Hope somebody want to help me.
TO-Do List
Okay we started modding again and here are the new things they are coming in the next release:
At first, we will change the strategical depth, not like in the great Contra Mod, we change every unit in the game like in CWC but the ressorce system wont be like in cwc, we overdo the vannilla supply system. so you can capture outposts and you can upgrade them to supply, defence or production system.
The support system do this:
- A instantly money support, like an oilderrik but more
- behaves like a supply depotm, only usable for the player who captured the outpost
- provide some rarely supply upgrades
- a few weapons to defence itselves by attack
Defence System:
- Having weapons for each type of unit
- Repairs vehicles in near
- heals soldiers in near
- garnisionable
- defenses strategical positions
Production system:
- decrease the costs of all units
- speeds up the training of new units
- provides some tactical upgrades
- weapons to defend itselves
Air and Combat Gen. :
-Overworked,
-Adding new Airfields,
-overdid planes
-new choppers
- New building: Wallhub to build walls
Futuretech gen. :
- New Superweapon: Ion Cannon (like in TW)
- new upgrades
- new vehicles like a exosuit
- a funny easter egg
- wallhub to build walls
Adding the Superweapon and Special forces Gen. :
- All 3 SW Buildable: ICBM, Special Forces HQ, Particle Beam
- Spec. Forces HQ: Drops unique Attack Forces in the targeted Zone
- Just can build Squads: Attack Squad, Recoon Squad, Defence Squad and so on
- Have a lot of different Defences
- wallhub to build walls
Thanks for reading
It isn't December yet but in a few days is December so doesn't matter when the Uptade is Autorizied.
Merry X-Mas everyone. Here is the Xmas Present i promised you. Includes the skullcrusher. Hope you'll enjoy it. There are some hided things in the mod...
IT IS HERE! THE BETA IS HERE! Hope you enjoy :) We did our best
F
Mod is dead folks, sorry!
Well we have finished modding this year. We will probably begin in the new year. from everyone at red desert modding, have a happy new year!
Released!
The next beta of the mod should be released on Sunday evening. Thanks,
TSR2, Beta Tester
Correction, will be released soon, today or tomorrow perhaps.
Opened a Forum here on ModDB:
Moddb.com
Hi, will you be changing the original 3 generals (USA, China, GLA) into specialized generals later on? Maybe new Country factions... EU, Japan, Russia.
hmm think about it. I have written that i will add new generals so i think like instead of the vanilla usa will come a new general. But this will be done later. we havent a name for him and the other two generals and auf cause even no specialisation
is this in English??
Both. English and German