Expanded and greatly improved vanilla game, with rich details and custom content, dynamic battles, hundreds of new units in consistent style and design. All factions unit rosters were spiced up with new late-game soldier types, and battlemap balance was tuned to a degree for smooth and enjoyable gameplay. Main features: - 13 campaigns with different setups and presets, including regional ones - 60 historical battles - RSII environment for battlefields - BI buildings for campaign and battlemap - more than 450 units with lots of regional and auxiliary troops - more than 1500 new skins and more than 200 new unit models - hundreds of handicrafted unit cards in polished vanilla style - new stratmap buildings - new stratmap settlement models - new custom ancillaries - and more!

Description

Barbarian Empires: Hellenistic Legacy is a standalone addon for Lanjane's Barbarian Empires by Marios (Crazyroman) & Lanjane. It adds 3 new factions: Baktria, Epirus and Bosporan Kingdom, a lot of new units and skins, new campaign map tailored by Suppanut and much more!

Preview
Barbarian Empires: Hellenistic Legacy
Comments  (0 - 50 of 70)
InfanteDHenrique
InfanteDHenrique

Greetings. Everytime I start the Imperial Campaign, the game stops to work. I installed the mod yesterday night, I took a quick look at the campaign map,factions... Tonight I start the mod, choose a faction, and as soon as the game loads and takes me to the campaign map, it says "Alexander total war found an error... Could you please help me? Much obliged. Is it somewhat related to the campaig map?

P:S: Where are those amazing units guarding Taxilla as garrison? Because I sent a spy near the city and the units that I saw were not those of the image.

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Crazyroman Creator
Crazyroman

The mod works fine for everyone, so it might be a mistake from your end. Reinstall your game, the mod, check out everything is fine etc. Try deleting map.rwm. Is your hard disk in good condition?

P.S: This was a preview of a future update to the mod. They haven't be added yet to the official release.

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InfanteDHenrique
InfanteDHenrique

It was,indeed, a mistake from my end. All is settled. Works fine. Thank you for your aid.

Mere curiosity,when do you intend to release the update?

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Lanjane Author
Lanjane

InfanteDHenrique currently dev patch 1.03 for Hellenistic Legacy contains a lot of really nice features, and Marios did really awesome job on campaign map, adding in DTW wooden walls, cultures feature based on BI religions, a new provincial campaign which is greatly improved RTWE and merging new units from Lanjane's Barbarian Empires mod. Though on my side, the work is temporarily on hold because of Christmas release of Extended Cultures V. I expect for us to reunite again in January and release patches for our beloved Barbarian Series mods too. Stay tuned and thank you for your feedback!

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InfanteDHenrique
InfanteDHenrique

Looking forward for the nex update!!! Your genius knows no bounds! Thank you Lanjane! Which you sucess and prosperity. As well for the rest of the team involved on the development of this great mod.

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Lanjane Author
Lanjane

InfanteDHenrique thank you very much for your kind words! For the Hellenistic Legacy addon, most of glory and fame should go to Marios (crazyroman) as it was his original idea and he put his soul and energy to make it possible.
Make sure you won't miss our Extended Cultures V release, it will be available just 25 December 2019, the very next week!
Moddb.com

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Crazyroman Creator
Crazyroman

Thank you. You deserve both too, cause of your awesome work on the units.

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InfanteDHenrique
InfanteDHenrique

Like Lanjane said, without your soul and energy, surely this mod would not be as good as it is. A very special salute to thee as well.

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InfanteDHenrique
InfanteDHenrique

Both the Barbarian Empires and Barbarian Empires Hellenistic Legacy are great! As for the Extended Cultures iminent release,I will surely not miss it.

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Crazyroman Creator
Crazyroman

Thank you for your good words!

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Goodmodsfan
Goodmodsfan

I quote the compliments! Thank you for your work! I love the single roman faction and especially the hellenistic faction! Can't wait for thenext patch!

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KublaiKhan
KublaiKhan

Meh... cant put this mod to work, i followed all the steps but when i start Alexander total war to launch the mod via steam it said: Failed to read censored word dictionary file: on data//chat_filter.san. idk what this is but it simply close the game

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Lanjane Author
Lanjane

Sorry for late reply. I updated instruction (see this file's description) to make it more clear. Could you try now?
If this won't help, find me in our Discord for online help: Discordapp.com

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he-3hai-0
he-3hai-0

The Hellenistic Legacy does not shoot towers in the city of Tomy.

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Lanjane Author
Lanjane

Towers do not shoot at all in this mod series (both in LBE and HL). This is intended feature.

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Guest
Guest

Hi, since the new mod update came in, I get an issue with the music data base and apparently a script line error to do with dominant religion.

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Lanjane Author
Lanjane

Hello! You could find me in Discord (link in the mod's description), let's try to solve your issues online

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DerWachturm
DerWachturm

amazing -> so much fun

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Lanjane Author
Lanjane

Thank you very much!

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svaldesl
svaldesl

Hi, i have a problem with the music addon,i doesn't seem to work for me, i tried everithing but the vanilla music is still the only that plays

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Lanjane Author
Lanjane

Hello!
Make sure to copy the files to vanilla RTW folder, not a modfolder (you'll be asked to overwrite a few files in the process, but that's okay, see readme)
Now as you copy the files there will be a .bat file inside RTW folder called "set_music.bat". Run it, and you'll see a prompt which number is for which culture. Press a number from 1 to 7 on your keyboard to select the culture you are going to play, and then start the mod (or vanilla game, depends what do you want to play)
Hope this helps

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amarjanovic26
amarjanovic26

What's the purpose of the Mysterious Monument in the terra incognita region?

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Crazyroman Creator
Crazyroman

To give various bonus to the slave faction.

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roboto1
roboto1

Lanjane, crazyroman, this is really the best mod out there and I like playing the new factions. If I could make one suggestion: I play Seleucids alot, but could the color of the Seleucids be changed? They are grey and the minor civs are also a shade of gray. It makes for a bland color palette on the battlefield with all the troops grey. Any color would do. I let you decide. Regards

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Lanjane Author
Lanjane

Thank you very much!
To change color of all the units of the faction, that's too much work. It means manually recoloring every single factional texture, faction symbol, banners, interface etc. Unfortunately it doesn't work as easy as in Warhammer 2.

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Guest
Guest

Hello. I have an issue. The .bat file closes instanteniously and doesn't do anything. Any tips or tricks? I use windows 10 and theres no way I'm going back to windows 7 since RTW doesn't work on it for me

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Lanjane Author
Lanjane

Hello! Do you have a RTW-ALX.exe file in Rome Total War folder? And do you have NL_2 folder inside of RTW folder?

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hi9mi
hi9mi

замечательный мод в который очень и очень интересно играть
но так как я не идеально знаю английский и некоторые вещи могу не правильно понять немного ухудшается впечатление вот бы русификатор заиметь...

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Guest
Guest

Скиньте сюда мыло, если пропустят, я скину ссылку на ЯД с русификатором.

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Guest
Guest

скинул

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Guest
Guest

Hey There. First, let me thank you all for your hard work and to everyone else who worked on this project. Normally I would just try to solve issues by myself, but I really want to play this mod. Every time I load it up, I never am nor can I access the full screen. This would not be a huge problem expect that means every time I want to click on something like the family tree, I end up clicking out of the game. Any idea how to fix this?

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Lanjane Author
Lanjane

Hello!
1. Set your game resolution the same as your desktop resolution. This can be edited in NL_2/preferences/preferences.txt. These lines:
STRATEGY_RESOLUTION:1920x1080
BATTLE_RESOLUTION:1920x1080
2. If this didn't help, and you are using Windows 10 laptop, fix your Windows interface scaling (by default it is 150%, set it to 100%)

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Guest
Guest

Yeah, that fixed the issue for me. Thank you so much, my guy. Hope you have a healthy happy new year.

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Guest
Guest

In roman campaign i can recruit barbarian units (such sa gothic axmen, barbarian cavalry...) in region of north africa. Could you change it? IT IS really weird.

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Lanjane Author
Lanjane

What do you expect me to change? When vandals historically conquered Africa they could for sure train young vandal warriors in newly conquered african cities. So what's wrong?

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Guest
Guest

I play sa roman republic and in hippo for exemple i can recruit goths. IT could be some native numidians. In 3rd century BC goths in north africa😁😁😁

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Lanjane Author
Lanjane

It means you have very well developed infrastructure and can afford to import germanic cavalry auxillaries there. For example romans used batavians and illyrians almost everywhere, and there are even tombs of syrian warriors near roman fort in Britannia. If you have a big enough empire you can transfer large amount of people where you want.

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kucharmiroslav
kucharmiroslav

I control only mediterranean region (italian peninsula, sicily, corsica, Sardínia, Massilia,some provinces in hispania and greece and two provinces in northern africa). Maybe if i could hire these germans in the south of galia (mercenaries or slaves?) but not in northern africa. Goths came to Romans view in 3rd century AD. In greece i can recruit logicaly hoplites, phalangites ... but in numidia goths, nice. In game you have also an error "Dinasty family member". IT should be Dynasty with y.

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Lanjane Author
Lanjane

Thank you for the feedback! Join our Discord and help the mod, I'm working on the new patch and your ideas may greatly support it.

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kucharmiroslav
kucharmiroslav

In mod you have the roman character name "Quintis", IT should be Quintus. I like your mod and cant wait for new patch. Can you give us some details of next version?

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Lanjane Author
Lanjane

Hello!
The next version of Hellenistic Legacy will feature hundreds of polishing tweaks to battle and strategy balance, completely reworked Carthage roster, a lot of new mercenaries, and much less harsh recruitment restrictions than in the current HL version. It still won't be as easy to access units as in LBE, but it will allow you to avoid some useless backtracking to replenish casualties. For example some of AOR units would be able to integrate to your faction's military forever if you build special AOR barracks, acting as a military colony of specific tribes historically neighbouring or allied to your faction. There will be less golden chevron rebels around, allowing smaller AI factions to expand better. Also crazyroman and me managed to implement XGM traits. There are lots and lots of improvements.

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Boosky
Boosky

Hey Lanjane!
So after playing through the mod a bit, I really really enjoy what you and the team did with this mod, especially with the sheer number of units! However, I think there's one major issue with this mod in my opinion (again, feel free to disagree, this is just what I see), and that is the fact that rebels are too strong. I understand that you were trying to make them feel more like minor civilizations to conquer (additionally with the slower pacing), but it is at the point where they is never a reason for me to attack rebels when I can just attack other factions. These factions are much much easier to defeat, and additionally I can defeat a rival faction very quickly if I just do not attach any rebels. If it is a choice between starting an unnecessary war or bringing all of my forces in my empire against one full stack (with absurd experience and excellent units too!) of rebels, I will fight other factions everytime. I therefore can't imagine playing a faction surrounded by rebels because I feel like I would get nowhere. This is just my opinion though, especially because I like to play a faster paced game, so do with this opinion what you will. Also, for reference, I have thousands of hours in both Rome and Medieval II, so I can't imagine I'm the only one with this opinion. Everything else is fantastic though!

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Lanjane Author
Lanjane

Hello Boosky!
Yes, it's a well known issue with this mod version. It is fixed in developers version (unreleased yet). I plan to release it one day when I finish some more work for it. Join our Discord, if you wish to help or just stay in contact with the currently largest modding community of RTW

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Metallaro1
Metallaro1

Hi does one RomeTW-ALX.exe will work for both mods Barbarian empires and hellenistic legacy?

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Lanjane Author
Lanjane

Yes. Each of the mods has its own bat file to launch, located in its own mod folder.

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Metallaro1
Metallaro1

Thank you for all your feedback I have installed your music file it's lovely but if I need to verify integrity of game will those 2 files I delete from sounds regenerate and need to delete again? Plus do I need to install your music again?

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Lanjane Author
Lanjane

Yes, if you verify integrity of game files you'll need to reinstall music mod since it affects some of vanilla files, including those.

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Metallaro1
Metallaro1

Thank you for the info

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Metallaro1
Metallaro1

Hi can you change the fatigue after you started a campaign? In barbarian empires mod?

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Crazyroman Creator
Crazyroman

I don't think so.

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Metallaro1
Metallaro1

Thanks

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