Expanded and greatly improved vanilla game, with rich details and custom content, dynamic battles, hundreds of new units in consistent style and design. All factions unit rosters were spiced up with new late-game soldier types, and battlemap balance was tuned to a degree for smooth and enjoyable gameplay. Main features: - 13 campaigns with different setups and presets, including regional ones - 60 historical battles - RSII environment for battlefields - BI buildings for campaign and battlemap - more than 450 units with lots of regional and auxiliary troops - more than 1500 new skins and more than 200 new unit models - hundreds of handicrafted unit cards in polished vanilla style - new stratmap buildings - new stratmap settlement models - new custom ancillaries - and more!
Barbarian Empires: Hellenistic Legacy is a standalone addon for Lanjane's Barbarian Empires by Marios (Crazyroman) & Lanjane. It adds 3 new factions: Baktria, Epirus and Bosporan Kingdom, a lot of new units and skins, new campaign map tailored by Suppanut and much more!
by Marios (crazyroman) & Lanjane
- 3 new factions replacing Scipii, Brutii and Senate: Baktria, Epirus and Bosporan Kingdom
- A lot of new units compared to original Lanjane's Barbarian Empires mod
- All new AOR and recruitment system
- New taxes and trade system
- Cultures system based on BI religions
- Special edition of Mundus Magnus map tailored by Suppanut
- Lots of new skins for auxiliary officers (for AOR troops)
- New bodyguards for most factions
- Polished design and consistent artwork style of vanilla Rome - Total War
- Various other improvements to original mod
Rome - Total Music is strongly recommended to enchance your game experience! By default, there is only original RTW music in the mod.
Please note that the mod requires RomeTW-ALX.exe file to work! If you don't have Rome: TW Alexander expansion, don't worry, you just need to copy RomeTW-ALX.exe to your Rome: Total War folder. Download it from here
1. Copy NL_2 folder from the archive to your Rome - Total War folder. A folder NL_2 should appear inside your game folder, near EXE file. It won't interfere with NL folder of original Barbarian Empires mod, do not overwrite it as they can work separately!
2. Run the provided Start Hellenistic Legacy.bat file located inside NL_2 folder to play the mod
If you are using Steam RTW Alexander, try making a following trick:
Use button "Add a game" at the bottom of your game list, then "Add a non-Steam game", then found in the list and select RomeTW-ALX.exe file from your Steam Alexander folder. Yes, you now have a two copies of Alexander in your games library! This will allow you to launch the same Steam EXE with different mods, by using different launch properties, while still having full benefits of Steam overlay, game time count and screenshots.
Right click this Rome - Total War: Alexander copy, Properties->Set launch options and add the following line (make sure to NOT add space before the first symbol):
-nm -ne -show_err -noalexander -mod:NL_2
Hello people ! I'm here to present you a successor to the mod Lanjane's Barbarian Empires, made by Lanjane. The story of Lanjane's Barbarian Empire begun as a simple sub-mod for the Macedon Expansion mod but it ended up being a fully stand-alone mod with it's own unique taste .
Since i played the mod i was always excited with it! It was my favorite mod actually and i enjoyed playing it. Around February, an idea came to my mind, to introduce The Kingdom of Baktria as a replacer for Scipii roman family. I was always excited with Baktria and the idea of adding it to my favorite mod was mesmerizing me. After many tries and errors, sometimes feeling that i should abandon the idea too, Baktria was added in the game succesfully. In this moment, i would like to thank my friend Suppanut, because without him it wouldn't be succesful. He destroyed many errors and bugs and he was my mentor for how to change a faction culture succesfully.
After we added Baktria, we saw that the remaining romans (Brutii and Senate) are not working as they should so we decided to replace them too, adding the Kingdom of Bosporus instead of the Senate and the Kingdom of Epirus in place of Brutii.
While I did most of coding work, so we can have a base for the factions, my friend Lanjane has done all the faction reskins and unit cards. I can't thank him enough for bringing my dreams to life. He is an awesome skinner and modder and without him the mod wouldn't exist at all.
Except for the 3 new factions what else is in the mod, you may ask? Changes to Arabia, Africa and northern part of the map, introducing unconquerable Terra Incognita (thanks Suppanut), new auxiliary officers for all the factions that have auxiliary units (for example, Roman Republic has access to auxiliary barbarian units if they conquer the right territories, these units will have native barbarian officers), new units for the 3 new factions and many other things!!!
Some of the chosen features:
Baktria. The land of a thousand golden cities! With a strong infantry and awesome cavalry and good missile support. They will have to face their Seleucid, Parthian and Scythian enemies! Their roster effectively mirrors the roster of their main rival: Seleucid Empire.
Epirus. A faction that has enemies in many sides but a flexible army, with elephants, phalangites and strong cavalry! Epirus roster incorporates italic, thracian and macedonian troops into one effective war machine.
Bosporus. A Greek kingdom with a mix of Greek, Scythian and Thracian units, they are ready to punish their adversaries! Set a strong powerbase in Crimea and expand your kingdom!
Apron Hoplites: A unique attachment to the shields of hoplites, protecting their lower body parts from enemy missiles. Research for the shield apron was made by me and Jirysys and the model, textures and unit cards are made by Lanjane.
For full credits for original Barbarian Empires mod, see main mod page.
Here go the credits for Hellenistic Legacy addon:
Crazyroman: Idea of the addon, main coding
Lanjane: Textures, models, campaign map images, unit cards, coding, ideas, symbol of Bosporus, UI work
Suppanut: Coding, fixing errors, mapping, AI formations, various minor stuff from Extended Cultures V mod
Ahowl11: Channel in Slack, channel in Discord, various stuff from his mods
RTW Enhanced Mod: Baktria and Roman Republic symbol, campaign map for RTWE provincial campaign
DTW Mod: Epirus symbol
RTR8 Mod: some unit models and bodyparts
Sons of Latium mod: early vexilarius officer
Jirysys: Help with the research on the apron shield of greek hoplites
Medusa0: Some units and unit parts
Robbe Aerts: Models of The Peltasts and Agema of the Peltasts units
Argaman: Legionary models and model parts
Mausolos of Mylasa: Historical suggestions and help
Chingiz, as1991, Hadrianus, Lixoman, LeruoHep: Testing and support
Sorry if we forgot to mention anyone. Please send us a PM and we will add you here.
Feel free to join our Discord: Rome - Total War Modding Community
Q: What do i need to run this mod ?
A: You need RTW Alexander expansion 1.9.
Q: Why there are no historical battles in this mod like there were in Lanjane's Barbarian Empires?
A: Historical battles require many changes and fixing to make them work with the new factions, so they are temporarily disabled in the addon.
Q: Why there are no lots of custom campaigns like in Lanjane's Barbarian Empires ?
A: The same reason, all these campaigns would require many hours of coding to work with the new faction set and of course various balancing fixes so they can be playable. We will slowly implement them back in future versions.
Q: Why there are so many units in custom battles for my faction? What an unhistorical mess!
A: What you see are AOR troops (locals available in certain locations of the map). Don't panic. In campaign, it will take time and a lot of conquering routine to get access to these units.
Q: Will there be a future releases?
A: Sure. We are polishing this mod and implement new things. You can help with advices and suggestions too, if you join our Discord and give us a feedback.
Q: Can i do a sub-mod for this mod and release it to the public?
A: You can make a sub-mod for your own personal use, but you are not allowed to release it to the public. We decided to not allow submodding because this mod is constantly updating and players would be confused with many versions available.
Q: Why there is no Senate or Senate missions in the mod for romans or other factions?
A: The Senate had to go for modding reasons, it became Kingdom of Bosporus. As for the missions, there can be missions only for 3 factions and we found it unfair to give missions only for 3 factions.
This mod is the work of Nicolai Lanjane and Crazyroman. We host it on ModDB only, because it gives us the idea and statistics who is playing our mod and lets us adapt for feedback and fanbase. If you want to host it on another website, please send us a PM and if we give you permission you can do it.
Don't steal. If you want to take something from this mod for your own mod please communicate with us.
No sub-mods for public release are allowed.