this a gzdoom mod that contains all of the weapons and items from Half-Life and Half-Life: Opposing-Force, also includes some extra sutff from other mods to fill the item holes

as for enemies, they will be added very very VERY soon, you better don't wait them

IMPORTANT

THERE ARE TWO FILES

LAMBDA_RESOURCES.pk3 AND LAMBDA_CODE.pk3

YOU MUST ONLY LOAD LAMBDA_CODE, THEN RESOURCES PACK WILL BE LOADED AUTOMATICALLY

if you notice visual glitches like missing weapons models, hud graphics replaced by the 'A' letter, keycards icon being bigger than usual, then you'll need to also load LAMBDA_RESOURCES manually

Youtube.com

it mostly happens when combining the mod with another mod that also uses the GAMEINFO lump to change the mod's tittle at startup

or just use a laucher, like ZDL

additionally you can load Lambda_HDGuns for the HD models pack, it must be loaded AFTER lambda_code.pk3

i don't even know what versions of gzdoom supports it so better use the newest ones

edit: gzdoom 3.7.0 required or above... i guess?

also check the main post at zdoom forums for extra info:

Forum.zdoom.org3c7f0d63daf41791b45

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HD Models Pack

HD Models Pack

Model Pack 5 comments

the model pack nobody likes! except me and a few others

Lambda Resources

Lambda Resources

Full Version 3 comments

resources pack needed for the mod uhhhhhhhhhhhhhhh

Lambda Code

Lambda Code

Script 7 comments

Another small update. Read full description for changelog

Mark V HEV Gloves and Arms (Half-Life 2)

Mark V HEV Gloves and Arms (Half-Life 2)

Weapon Skin

This is a mod that replaces the Half Life MARK IV HEV arms and gloves with the updated HL2 MARK V variant. Arm textures taken directly from HL2

SPAS-12, MP5, and Glock reskin

SPAS-12, MP5, and Glock reskin

Weapon Skin 1 comment

this is a small pack that changes the SMG, shotgun, and pistol's texture, thats it has support with Malingo_dumbass' mod as a separate pk3, link to his...

Black Mesa HUD for Lambda

Black Mesa HUD for Lambda

HUD 1 comment

this is a mod that replaces lambda's hud with resources from the fan game black mesa's hud. i got black mesa's hud icons from ysrael214's mod that does...

Comments  (0 - 10 of 67)
ebenjag
ebenjag

Works with delta touch?
Holy **** i will download this by a clicj

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Used_Tissue
Used_Tissue

the hud doesn't channge. i drag both the resource file and the code onto gzdoom and everything works except for the hud

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Malingo_dumbass Creator
Malingo_dumbass

type screenblocks 12 in the console

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FloritzNeuswanstein
FloritzNeuswanstein

Very cool mod ;)

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KP_SapphireMK2
KP_SapphireMK2

Reload setting is disabled, even Opposing Force weapon is disabled. And i cant enabled them.

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omer123
omer123

bind r +reload
write that in the console and it should work :)

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GIVEBERSERK
GIVEBERSERK

hi can you please make it compatible with atleadt gzd 3.8.7 plsssssss hope you read this i really would appreciate it

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TheyAreIdiotModder
TheyAreIdiotModder

Can You add shepherd Player skins?

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[]Dot
[]Dot

Your mod seems to be incompatible with AI-Director.

At ZScript/Lambda/Events.txt Line 6 and Line 156 there needs a "If (e.Thing)" condition check to make sure if the "e" variable is a thing before doing additional stuff with them, else it causes a VM abort crash.

The Lambda HUD is missing support for inventory items which can be a problem on mods/maps that relies on certain items in order to progress.

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Malingo_dumbass Creator
Malingo_dumbass

Ah, yes, i remember someone reporting it to me, told the dude how to potentially fix that, don't remember if i actually fixed it on my end. I'll check and maybe push an small update for it

as for the inventory selector, yea i know, the HUD is done via ACS and it doesn't have access to the player's inventory selector thing.
Anyway, i have already redone most of the HUD code in ZScript which has access to almost everything i guess, and adding Inventory support is a thing in my ToDo, i still have to figure out a cool design for it and where to place it

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