[OFFICIAL] HD Models Pack
Model Pack 6 commentsthe model pack nobody likes! except me and a few others
this a gzdoom mod that contains all of the weapons and items from Half-Life and Half-Life: Opposing-Force, also includes some extra sutff from other mods to fill the item holes
as for enemies, they will be added very very VERY soon, you better don't wait them
THERE ARE TWO FILES
LAMBDA_RESOURCES.pk3 AND LAMBDA_CODE.pk3
YOU MUST ONLY LOAD LAMBDA_CODE, THEN RESOURCES PACK WILL BE LOADED AUTOMATICALLY
unless you are playing with multiple pwads/mods, some might have their own GAMEINFO file ( for custom startup screen/title) which will prevent Lambda_Resources from autoloading, if so, Lambda_Resources must be loaded before Lambda_Code it is recomended to use a launcher like ZDL for handling files better
if you notice visual glitches like missing weapons models, hud graphics replaced by the 'A' letter, keycards icon being bigger than usual, then you'll need to also load LAMBDA_RESOURCES manually (before lambda_code.pk3)
note: if get an error like this: Invalid instruction: cvtsi2sd xmm0, please report it and try to be very specific to when and how it happens, it is recomended to add +vm_jit 0 to the launch parameters in the meanwhile.
additionally you can load Lambda_HDGuns for the HD models pack, it must be loaded AFTER lambda_code.pk3
i don't even know what versions of gzdoom supports it so better use the newest ones
edit: gzdoom 4.5.0 required or above... i guess?
also check the main post at zdoom forums for extra info:
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the model pack nobody likes! except me and a few others
resources pack needed for the mod uhhhhhhhhhhhhhhh
The core file of the mod. Read full description for changelog
This is a mod that replaces the Half Life MARK IV HEV arms and gloves with the updated HL2 MARK V variant. Arm textures taken directly from HL2
this is a small pack that changes the SMG, shotgun, and pistol's texture, thats it has support with Malingo_dumbass' mod as a separate pk3, link to his...
this is a mod that replaces lambda's hud with resources from the fan game black mesa's hud. i got black mesa's hud icons from ysrael214's mod that does...
You can't change some of the settings, like deathmatch modifications on weapons or enable slightly modified monsters. Others you can, like gauss jumping and bouncing weapons. One of the options I can't change is the deathmatch guns balance, meaning that most of my guns deal significantly lower damage than they should, making this an absolute chore to play. Is there a reason for this or is it a glitch?
sorry for the late response, and yea the reason is that, the engine features a type of cvar(or setting) that only takes effect when starting a new game, i used it for those three options but the problem was that the change was not being reflected in the menu, it only works when you haven't started a new game yet
you can also change the values in the console by typing:
hl_dmbalance <value>
a value of 0 only lowers your damage on deathmatch games
a value of 1 disables this change entirely
a value of 2 forces the damage to be lowered
same applies for hl_dmguns, which makes crossbow bolts to be explosive and gives a laser sight to the 357
note that changing these cvarrs still require you to start a new game, i will change this soon
the modified monsters setting can also be changed from the console using the hl_modifiedmonsters <1 or 0> cvar
it only changes some sounds and adds half-life gibs to them. enabling this option may break some of the those mapsets that uses DeHackEd for custom monsters
Can you make adrian shephard arms addon please?
It's in the works
The SMG's viewmodel covers the red keycard icon, for some reasons
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this is one of the best gameplay mods i played on doom, it feels like im playing a custom map in hl:dm its so damn good 5/5
Oh my ******* god man, fix this ****. I'm like a year late, and no ******* search results fix this error. When I literally play the mod, upon being shot by a Zombieman, or shooting 2 enemies with a single gun, the engine crashes and leads to this error:
invalid instruction: cvtsi2sd xmm0
If you tell me "OH JUST LOAD THE FILES IN THE CORRECT ORDER" **** you. Nothing works, and this also happens to the Lambda-Strike mod.
Reply to me, goddammit.
I have the correct version (g.114.0) and it happens constantly. **** you.
edit: Sorry for being extremely rude, I wrote this when I had the urge to do it.
Adding this parameter seemed to have fixed the issue for me +vm_jit 0
gzdoom Lambda_Code.pk3 +vm_jit 0
**** YOU, HOW DOES THAT WORK. HOW THE **** DO I DO THAT? GODDAMMIT ANSWER ME I'M A ******* BRAINLET. I'M NOT SPENDING 25496834906824086974364785 HOURS ON A ******* LOGIN SYSTEM JUST TO ASK ANYONE ON THE ******* ZDOOM FORUMS/DOOMWORLD FORUMS TO ASK ABOUT THIS ****.
grow up bro, stop acting like a 6 year old
How the **** do you do it?
Bro get zdl, and add the parameter.
*******
**** you and thank you