The current goal of the Expanded Galaxy Project is to expand upon both games as much as possible by adding all planets not present in both games and vice-versa through a port of the first game to the second games engine.

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This is an idea I had while working on the Expanded Galaxy Project to trim the game down to it's bear essentials and then use that as a template to combine both games into one package through an installer, this way I know what I do and do not need.

Posted by on - Basic Starting a mod

Total Conversion Template for the K2 Odyssey Engine

BLANK K2 00000

I have decided to release either a tutorial or as part of the final installer program an option to copy the default K2 install and trim all of it's content to the bare minimum (174mb) in order to allow people to easily create a total conversion for the Odyssey engine, for now I have trimmed down a copy to 174mb, but it needs to include the models.bif a further 845mb in order to actually start, I believe once I figure out which models are a part of the menu and simply place them in the override this will solve the issue, I have not tried to do this yet.

This screenshot shows the trimmed version of the game, I plan to just put the models used in the menu / throughout the menu in the override folder and remove the models.bif to finish the template example for which I will most likely write a tutorial for people to follow so that they can do the same.

From here users will be able to pick and choose exactly what they want to be a part of their total conversion.

A further 126mb can also be trimmed once I single out the gui files specifically used for the games interface and menus and remove anything KotOR2 related.

This would trim the overall Odyssey engine down to 48mb, from here I hope to string together every tutorial I write while documenting every change I learn to make to the game making my mod that will show people how to do the same and create a Total Conversion using assets from K2 and the light version of the engine to create a story set in the Star Wars Universe or otherwise, but my thoughts are mostly Star Wars themed mods would come out of this but it is possible for other stories to be told through the same medium.

I will also be looking into porting assets from other Star Wars games, that seems to be allowed amongst the older games in order to expand the possibilities for this project as well as look for additional content such as planets and placeables for the KotOR Expanded Galaxy Project.

Thor110

Note : this would be possible for the first engine as well and most likely require the same process to make it work, though I have not tried and do not see it as beneficial as the K2 engine does not have a limit on placeables and any similar restrictions K1 may impose.

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