This is the page for the Expanded Galaxy Project consisting of the Exiles Expanded Galaxy and Revans Eternal Empire a follow up mod to the mod I am currently working on the Exiles Expanded Galaxy for K2 which is a similar mod to this in that it ports all of the maps and modules from one game to the other.
The project is now available no GitHub and is a lot more organised, it has a fresh new installer and a lot of fixes have been made over the past few weeks...
This image previews a bunch of fixes made for the port tonight, most if not all incorrect appearances in the game have now been fixed.
I have resumed work on the port again due to managing to resolve the health duplication bug and hopefully the balancing issues as well.
Unfortunately due to the upcoming remake, a troublesome bug and that it was just me working on the project I have decided to stop working on the project...
With the projects Port & Main Foundations finally being wrapped up. I am able to focus work on other things for the project, such as including other mods...
After having spent the past few weeks slowly organising the Dialogs and their NodeID's, it is my hope that it will end up being a permanent solution to...
0.9.0 is a significant update to both the main and port for the Expanded Galaxy Project and will require a full reinstall of the game, all required mods...
Every level for the KotOR Port is nearly fully working as of finding out about the global number limit.
So all the files and levels are prepared for the port just to fix each and every level to work with the second games engine.
This is a comprehensive list of the patch notes from 0.6.0 through to 0.8.2 and the first changes to 0.8.3 now featuring the Re-Scaled Trandoshans by...
Finally I am releasing a much more up to date version of the Expanded Galaxy Project.
The Mysterious Box makes a Surprise Return! The latest release v0.5.9 is now available on DeadlyStream.
This update has 240 modules and the construction files needed to rebuild the modules from scratch.
I have been preparing various GitHub Repositories for both mods and other projects for the Yavin Demo as well as organising my files and committing it...
These are the ideas planned for the up-coming demo that will be released within the next few weeks odd.
I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.
My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.
These are the latest patch notes for the K2 Expanded Galaxy Project and an update on what I am currently working on.
An article on my thoughts about retro-actively fitting the Odyssey Engine to be used for Total Conversion modifications.
I thought I would post an article here about the Expanded Galaxy Project.
A short article on the Expanded Galaxy Project for both KotOR games that ports all levels from both games to both games.
This is where I will post all articles pertaining to the K1 portion of the Expanded Galaxy Project.
This is an announcement for the release of the Resource Pack for the Total Map Conversion for all maps from K1 & K2 to both games.
I have uploaded example files for the tutorial I wrote on how to port a module from the first KotOR game to the second and the steps can also be followed...
Preparing to build a storyline for both the KotOR games, this will no doubt be a lengthy and time-consuming process.
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