Custom assets I made for this game from brand new or existing assets are present on this page.Also, I had been modelling in Blender in 2016 summer, and didn't really know where to gather the finished ones, so I created this modpage as somewhat of a storage for them. Ported assets from other HPL games and retextures are also included.

Description

Amnesia 64 bit support, made with 4GB LAA patcher by Daniel Pistelli. Only a flag was unlocked to give the game more memory. Installation instructions and virus scan reports below, and inside the download.

Preview
Amnesia 64bit LAA support (1.11)
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Yanka
Yanka - - 256 comments

A useful addon which improves possibilities; thanks!

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KiraImmortal Author
KiraImmortal - - 1,052 comments

Addon updated with 1.5 steam update and workshop support for the normal exe (2023. 11).
Alternative link: Mediafire.com

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StixsmasteHD
StixsmasteHD - - 27 comments

Just note...this is NOT a 64bit version of the game as the file uploader claims.

Its legit just the 32bit version patched with the LAA patch to let it access the max vram possible which is typically bout 3GB.

My opinion uploader should rename this upload to what it truly is. The 32bit version prepatched with LAA

To this uploader also note...if sumthing is 64bit...it has access to all the physical vram you have installed to your hardware. It isnt restricted like a 32bit is with the LAA patch

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KiraImmortal Author
KiraImmortal - - 1,052 comments

I honestly have no clue about these things, I went with what sounded understandable without providing a lengthy explanation in the title :D You are most likely right and thanks for clarifying! I shall change it to something better one of these days.

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Argoon
Argoon - - 1,078 comments

Normally 32bit systems can only use 2GB of RAM because a 32bit SIGNED integer can only handle a max 2,147,483,647 bits number and because memory addresses are UNSIGNED integer's (positive numbers) and those can handle a max 4,294,967,295 bits number, that means 32bit programs, in principle, can see until 4GB of RAM, but safety is not guarantied because of the lower signed integer limit, so Microsoft and pretty much the entire industry, decided to restrict 32bit RAM access to the limit of signed integers, all because you can't guarantee the programmer will only access memory using unsigned/size_t memory pointers, if not, and you turn on /LARGEADDRESSAWARE in visual studio and try to access above 2GB of RAM the program will crash.

So using LAA in a 32bit program will certainly help make it faster but will also open the door to eventual memory access crash's.

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Argoon
Argoon - - 1,078 comments

You are right but a small correction, large address aware, permits 32bit app's to use max 4GB of RAM.

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KiraImmortal Author
KiraImmortal - - 1,052 comments

yeah that makes sense, thanks for the explanation. I normally wouldn't have touched these things if there was an official patch for the game, or any other way to make some of these mods work without butchering their quality significantly. I personally have been using the LAA patched Amnesia for over a year now without issues, so all I can do is recommend it to players as well unless this changes :)

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