Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

Post tutorial Report RSS Change Map At End Of Game

Here's a brief tutorial that lets you change your map automatically at the end of the game.

Posted by on - Basic Mapping/Technical

There is an item in the SCRIPTED TRIGGER from your Unreal editor that allows you to change maps at the end of the game. It can be achieved through the SCRIPTED TRIGGER. You get the scripted trigger from the ACTOR CLASSES BROWSER (Chess Pawn at top menu bar), KEYPOINT, AISCRIPT, SCRIPTEDSEQUENCE.

Place that somewhere in the map where your player exits to at the end of the gameplay. And ADD a TRIGGER near by to activate that SCRIPTED TRIGGER. Get the PROPERTIES of the SCRIPTED TRIGGER opening it to AISCRIPT, and ADD a WAITFOREVENT named EndOfGame or whatever you want to call your TRIGGER's EVENTS/EVENT. Then ADD the CHANGELEVEL. Type in the next map's level (KF-OldeTower) in the URL. This will activate as you trigger the EndOfGame. It will then automatically change you over to the KF-OldeTower map.


Try it, you might like it.

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