Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
In my RA3 Reloaded mod, I had advanced power structures to use with on all three factions as tier-4. In this mod however, I had to include them due to the lack of advanced power structures, but these structures can prove very useful in-game. Both the GDI Power Grid and the Scrin Phase Generator will give you 500 power once you built them which both requires a Tech Center or Technology Assembler. The Nod Power Generator will give you 1000 power once you built it which also requires a Tech Center. Those structures also applies to all sub-factions.
Clever structure...
I had to use some of the C&C3 unused structures in the mod anyway.
The Nod Power Generator could be renamed to the Nod Tiberium Fission Reactor...
What makes you think it's a Fission Reactor?
Nothing, just could sound better than just a "Nod Power Generator"
Nice. Keep up the great work! Btw, in the campaign, do i get to use all the units in all of the factions?
No, but that has not been set up yet.
Will it be in eventually? 'Cause we all want to stomp through kane's temple with mastodons or remove the scrin from switzerland using spartans.
Lol, Great mod, but is it me or does the GDI structure slightly resemble a Japanese smart toilet... just saying :D