Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
The epic unit of the 10th faction in KW Reloaded, which happens to be the Global Air Force (GAF). This C&C4 unit replaces the MARV and from the looks of this, the weapons are easily identifiable. Besides railguns and cannons, I may come up with an added third different type of loaded weapon.
In case you haven't heard, the 10th faction for this mod will not be available to play until version 1.6.
Such a large ship with such little weapons, considering the MARV is a mobile harvester, will this unit also have a secondary function?
Possibly some kind of air domination ability that allows it to rapidly kill enemy air units with increased accuracy at the expense of movement?
It is a command ship, It does not need as many weapons. Like the Orca Command ship(org. Kodiak)
I can imagine it having some form of carpet bombing ability that releases a ton of explosives....or just one very large bomb or missile, with a long cooldown.
I second a large-area carpet bomb ability here.