Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Report RSS The Forgotten Units (view original)
The Forgotten Units
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kkxxly
kkxxly - - 96 comments

Glorfindel in C&C3?

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

That's the official name of the unit in BFME? Too bad I never played it because then otherwise I would have known the official name of that elf unit. Rarely anyone uses that unit in a CNC3 mod. Mutants deserve some units with swords.

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*memory-on-Goldberg*
*memory-on-Goldberg* - - 492 comments

oh nooo ... please no BFME Units in CnC.

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LordKronos
LordKronos - - 271 comments

that elf...seriously?

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ilic_stefan
ilic_stefan - - 98 comments

Glorfindel swings with his sword with such determination and accuracy that it is amazing. He yells and charges forth... But then titan arms his railgun cannon and... BOOOM! Titanowned

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Codename=EZ=
Codename=EZ= - - 128 comments

I personally don't see the problem with an elf being in here.It's random humor.Maybe this game should be a crazy mod.

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DaJoXTeR
DaJoXTeR - - 28 comments

All the more reason to kill the mutants.

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wesley_v
wesley_v - - 16 comments

wy not give the mutants an old tib sun base giving u the edge in battle with some old tech weapons instead of that silly hovel a 4th faction

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

Currently I have no plans for a Forgotten faction until a new C&C3 mod is issued.

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

You guys know that it was the sample mod in CnC3 right?

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Oaks
Oaks - - 2,242 comments

Getting way behind the schedule ? Timeless war mod inspired you ?.xd
I can imagine Militants to have ,,fix bayonets'' ability like we can see it at gunners in Warior Kings:battles, for example. But this ?
Can use them as an cheap decoy if Cultists will come.xd

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niceboat
niceboat - - 77 comments

can you build them? I captured the building and can't find the tank, car and elf.

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

Those new units are not available in this recent released beta version of this mod.

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WNxHeadShot
WNxHeadShot - - 663 comments

Damn sCRAP busses xD.

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bronkie1181
bronkie1181 - - 73 comments

The fact that a unit with a sword does more damage than a squad of zone troopers,is a bit sad.

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Lazymutt
Lazymutt - - 4 comments

i think my shorts got a little wet when i saw them iron backs those old heaps of crap are tiberium fueled gorilla tractors

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Description

The final set of units to be buildable from the Mutant Hovel. However, I decided not to include the GhostStalker into the game (since Carnius has the unique one), but instead a new hero unit (currently WIP for Zocom faction) will be the official replacement to both the GDI Commando and the GhostStalker.