Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Report RSS KW Neutral Structures (view original)
KW Neutral Structures
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minotor1279
minotor1279 - - 219 comments

Ooooooooohh....
pretty :£

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TiberianVortex
TiberianVortex - - 323 comments

I say that the Nod and GDI airships should be used as bombers XD

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

That is a Nod Hover Transport.

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TiberianVortex
TiberianVortex - - 323 comments

lol still it should be used in game! :D

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

They are originally structures, not units. They can't move unless I set a locomotor on them.

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[ITM]hammie
[ITM]hammie - - 223 comments

well thay could be used as special apilaties for bombers but that would take some work, still hope you do something with them

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Alex_06
Alex_06 - - 1,126 comments

What is the weird and huge Nod structure?
(The one on the left)

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

That is the Nod Disruption Generator.

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TiberianVortex
TiberianVortex - - 323 comments

You should

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Cabal/Legion
Cabal/Legion - - 628 comments

i like them.

the suggestions i have as a thought for them..

Black hand have the brother marci statue instead of the kane statue since hes the leader of the black hand,

MOK have that cyborg bunker as their barracks or as their replacement of the secret shrine

ZOCOM have that pointy air unit cause of they were used for the anti air sonic air strike

Traveler-59 have that tower that could be like mind control tower that controls limit of ground units

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ololo
ololo - - 174 comments

awesome!

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

Will you release those props? I would like the Big GDI Transport

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

They are not props, they are structures. I could release them in an updated KW art/sound packs, as soon as I got all the KW neutral structures working in-game.

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

cool

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Cultist56
Cultist56 - - 134 comments

gahhh cant remember exactly but was the plane (big one) from kanes wrath the Ironhide? or something like that or am i completely lost -.-

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Description

You guys ask for these, you got them. Here are some of those neutral structures from KW shown in the C&C3 Worldbuilder. Notice the Nod bunker is incomplete since it's texture door is missing. In addition, those GDI aircraft are considered structures. The five remaining GDI neutral structures (other than the Sensor Array aka Stealth Detect) will be shown soon since I am having technical difficulties putting them into the mod.