Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
Other than the Stealth Detect structure, those are the rest of the GDI neutral structures from KW as seen in the C&C3 Worldbuilder. I finally fixed most of the issues on getting them ingame.
Steel Talons have the tech lab at the top right instead of the Tech center while GDI still have the tech center,
ZOCOM have the tacitus building at the bottom left cause of they were using the tacitus since after the firestorm crisis until they have the information they needed from it to create zocom suits and sonic weapons incloding the MARV to make the faction be as 'Anti tiberium' while decreasing the building's size to atleast about the size how the tech center is as also the replacement of the tech center.
Uh, I have no plans to use those neutral structures as faction structures.
No build ups for them, though I do like them.
I never understood why some of the most appealing structures in games are not buidable.
Because then they'd most likely lose their appeal?